UFO:Alien Invasion

General => Discussion => Topic started by: ShipIt on February 03, 2014, 06:13:08 pm

Title: Kerrblades missing in 2.5?
Post by: ShipIt on February 03, 2014, 06:13:08 pm
It was mentioned by some players around. Can somebody confirm this problem?
Title: Re: Kerrblades missing in 2.5?
Post by: DarkRain on February 03, 2014, 09:56:07 pm
Don't know, next time I start a campaign... but maybe the auto-equip can't place it on aliens for some reason or only does it very rarely? (too heavy, too low probability, etc.)
Title: Re: Kerrblades missing in 2.5?
Post by: Noordung on February 03, 2014, 10:01:12 pm
in 2.6 its late in game. so maybe its just later than you expect to be?
Title: Re: Kerrblades missing in 2.5?
Post by: Mattn on February 03, 2014, 10:15:47 pm
cherry-picked your fix into 2.5
Title: Re: Kerrblades missing in 2.5?
Post by: ShipIt on February 04, 2014, 06:40:50 am
cherry-picked your fix into 2.5

Thanks.



in 2.6 its late in game. so maybe its just later than you expect to be?

Did you get one late in game?
Title: Re: Kerrblades missing in 2.5?
Post by: Noordung on February 04, 2014, 10:02:41 am
yes.
Title: Re: Kerrblades missing in 2.5?
Post by: dmi3 on February 11, 2014, 02:13:46 pm
Hello,

As for 200 Alien Interest, no Kerrblades appeared in my game yet (Standard Difficulty, using nightly build of 2.5 from December).

Title: Re: Kerrblades missing in 2.5?
Post by: NicSO on February 11, 2014, 03:02:31 pm
Hello,

As for 200 Alien Interest, no Kerrblades appeared in my game yet (Standard Difficulty, using nightly build of 2.5 from December).

After over 250 encounters not a single kerrblade in 2.5. Is it possible to edit savegame and place one in inventory or modifing some game file?
Title: Re: Kerrblades missing in 2.5?
Post by: ShipIt on February 11, 2014, 08:45:34 pm
After over 250 encounters not a single kerrblade in 2.5. Is it possible to edit savegame and place one in inventory or modifing some game file?

With a recent build, there is a very small chance now.

Btw, would you mind sharing that save?
Title: Re: Kerrblades missing in 2.5?
Post by: NicSO on February 11, 2014, 10:31:06 pm
Here it is!
Title: Re: Kerrblades missing in 2.5?
Post by: NicSO on February 11, 2014, 10:55:48 pm
Problems are:

- missing kerrblades - you solved it
- plasma pistol occurring only at the beginning of the game
- needler gun also occurring only at the beginning of the game
- unarmored ortnok, unarmored tamans also occurring only at the beginning of the game.

I think scouts should be piloted by lightly equipped soldiers, maybe fighters too.


Title: Re: Kerrblades missing in 2.5?
Post by: ShipIt on February 12, 2014, 06:32:31 am
Here it is!

Thanks.

Problems are:

- missing kerrblades - you solved it
- plasma pistol occurring only at the beginning of the game
- needler gun also occurring only at the beginning of the game
- unarmored ortnok, unarmored tamans also occurring only at the beginning of the game.

I think scouts should be piloted by lightly equipped soldiers, maybe fighters too.

Working on this.
Title: Re: Kerrblades missing in 2.5?
Post by: NicSO on February 12, 2014, 11:13:18 am
No problem :)

btw. I forgot but I bet you already know...same is with hovernet and that spider robot (its morning I really cant remember the name :D).

Later in the game there is only battle versions of both :)