UFO:Alien Invasion

Archive => Bugs prior to release 2.3 => Topic started by: Whatever on August 21, 2009, 01:30:59 am

Title: Are these bugs or design changes??
Post by: Whatever on August 21, 2009, 01:30:59 am
Some are obviously bugs, but others I'm really not sure of. I first played the stable 2.2.1, but then read about the dev version and then played that one instead. I downloaded the last one listed on nikado ending in 557, but the game was seriously altered from the 2.2.1, and many cases not in a good why:

I cannot research UFO scout.

After a couple months, I no longer even see scouts, only Harvesters and Fighters.

When I disassemble a ufo, I only get the alien materials. None of the alien technology that I'm supposed to get.

I've played the game through for over a year and have like 5 full bases yet the only only alien race I've encountered the whole are the Tams.

The weapon details are gone. They really tell you nothing about the weapons at all.

I read that coilguns are a good sniper upgrade, but I can never research them, (apparently I need the needler or something?) Played a over a year and cleared almost every crash site. What's the deal? I have nothing left to research except for "alien scout ship" which always says I don't have enough information to research.

The game can ONLY be played in a window and ONLY at 1024x768. If I try to play any other combination, the game locks up when entering a ground battle.

There is a weird "no ammo" bug that happens after you research the aerial laser cannon. Basically your craft becomes bugged and often your craft will go to attack a UFO and die because "it has no ammo" even when it had plenty of ammo. This bug seems to happen particualrly frequently on the sarcens ships. Only way to for sure fix it that I have seen is to equip your ships with all Aerial laser cannons.

Weird combat locations and misnaming. For instance, in Cayene the aliens like to attack there, but the tooltip and battle is for "an african village" motif but it's shown as being in south america. Not in africa. Heh. And cities like Berlin getting invaded and you show up and it's a farm house.





Title: Re: Are these bugs or design changes??
Post by: Sheena-Tiger on August 21, 2009, 02:14:52 am
i can not help with the problems but... the last sentence @_@
i can asure everyone, if it is Berlin, Germany... it is not only a farmhouse and such *looks out of my window* no.. .definitly not ^^; i see bigger buildings out there
Title: Re: Are these bugs or design changes??
Post by: gerald on August 21, 2009, 02:44:03 am
Some are obviously bugs, but others I'm really not sure of. I first played the stable 2.2.1, but then read about the dev version and then played that one instead. I downloaded the last one listed on nikado ending in 557, but the game was seriously altered from the 2.2.1, and many cases not in a good why:

I cannot research UFO scout.

After a couple months, I no longer even see scouts, only Harvesters and Fighters.

When I disassemble a ufo, I only get the alien materials. None of the alien technology that I'm supposed to get.

I've played the game through for over a year and have like 5 full bases yet the only only alien race I've encountered the whole are the Tams.

The weapon details are gone. They really tell you nothing about the weapons at all.

I read that coilguns are a good sniper upgrade, but I can never research them, (apparently I need the needler or something?) Played a over a year and cleared almost every crash site. What's the deal? I have nothing left to research except for "alien scout ship" which always says I don't have enough information to research.

The game can ONLY be played in a window and ONLY at 1024x768. If I try to play any other combination, the game locks up when entering a ground battle.

There is a weird "no ammo" bug that happens after you research the aerial laser cannon. Basically your craft becomes bugged and often your craft will go to attack a UFO and die because "it has no ammo" even when it had plenty of ammo. This bug seems to happen particualrly frequently on the sarcens ships. Only way to for sure fix it that I have seen is to equip your ships with all Aerial laser cannons.


i play ver 2.3 25557 also and for me things u talk about here mostly works ok.
scouts ufos are a bit rare but they shows sometimes they often trying avoid SAM;s range.
i disasembled some of ships fighters scouts harvys and always got all wchich was writen in report
met 2 races but i no play long in ver 2.3 yet is proly cause,but met taaman and ortnok.
i play in full screen mode 1024/768 no problems with that
not sure bout aerial cannon i've got no such message but fighters return to base really quick after attacking it seems like they fire rockets only and no use mounted lasser cannons.
Title: Re: Are these bugs or design changes??
Post by: Whatever on August 21, 2009, 03:00:44 am
i play ver 2.3 25557 also and for me things u talk about here mostly works ok.
scouts ufos are a bit rare but they shows sometimes they often trying avoid SAM;s range.
i disasembled some of ships fighters scouts harvys and always got all wchich was writen in report
met 2 races but i no play long in ver 2.3 yet is proly cause,but met taaman and ortnok.
i play in full screen mode 1024/768 no problems with that
not sure bout aerial cannon i've got no such message but fighters return to base really quick after attacking it seems like they fire rockets only and no use mounted lasser cannons.

I've looked all over for scouts... everywhere. I shoot everything down. EVERYTHING on the planet.They vanished on my game. Can you actually even research scout ship on yours?

I checked and you are kinda of right about dissassamble, it sort of works. You do get the items listed, but the they are completely useless. Other than alien materials which you can only sell for some small amount of cash. The other items do not show up in the buy/sell panel(which is why i thought they didn't exist at all). Regardless, they all seem useless as they do not open up any research options nor are they used for anything else. just take up space.
Title: Re: Are these bugs or design changes??
Post by: odie on August 21, 2009, 05:43:11 am
Some are obviously bugs, but others I'm really not sure of. I first played the stable 2.2.1, but then read about the dev version and then played that one instead. I downloaded the last one listed on nikado ending in 557, but the game was seriously altered from the 2.2.1, and many cases not in a good why:

I cannot research UFO scout.

Yes u can, and i suspect u cant research em, becos u have disassembled them? Suspect only.

Another suspect (since u did not state the version u r playing, nor attach a save game / console log - which might be a good thing to do here), is that u have more than 1 base. And u have sent the scout to a base where the scientists are not located. They have to be in same base. High chance this happens, since u prob shot down alot of stuff and have alot of cash to build more bases. Is this the case? Its my presumptions onli.

After a couple months, I no longer even see scouts, only Harvesters and Fighters.

I believe there is some time quotas for scouts..... try starting a new game and see if thats the case? Cover the land with a bit more radars to detect scouts earlier on. (Though i nv had difficulties getting one.)

Another interesting part is there are a couple of missions @ beginning, where scouts terrorize folks, called terror missions. U did those? They yield scouts and harvesters mainly.

When I disassemble a ufo, I only get the alien materials. None of the alien technology that I'm supposed to get.

Yupz. Thats because u need research some basic stuff first..... u cant use what u haven researched (in terms of those plasmas weapons and all).

I've played the game through for over a year and have like 5 full bases yet the only only alien race I've encountered the whole are the Tams.

Hmmmmm...... U will get others... i am not spoiling the game by giving spoilers here. But yes, rest assured after u researched more, u get MORE.

The weapon details are gone. They really tell you nothing about the weapons at all.

I read that coilguns are a good sniper upgrade, but I can never research them, (apparently I need the needler or something?) Played a over a year and cleared almost every crash site. What's the deal? I have nothing left to research except for "alien scout ship" which always says I don't have enough information to research.

Probably due to a lack of research. U need research laser then a couple more (just a lil spoiler for u here) before u get to research coilguns. :D

But this is for version 2.3 only. If u r looking for it in 2.2.1, sorry, its not implemented yet. Even earlier versions of 2.3-dev builds do not have em. :D

The game can ONLY be played in a window and ONLY at 1024x768. If I try to play any other combination, the game locks up when entering a ground battle.

That is not true. It can be played in alot of diff modes. Try checking your video settings, and enabled 3D hardware accelerations' settings. U might have some issues with those.....

For more, post in a separate thread for this pls, or do a search on the forums. :D Many existing answers i have seen resolved already. Else, the nice folks here who are very experienced can help. Toodles! :D

There is a weird "no ammo" bug that happens after you research the aerial laser cannon. Basically your craft becomes bugged and often your craft will go to attack a UFO and die because "it has no ammo" even when it had plenty of ammo. This bug seems to happen particualrly frequently on the sarcens ships. Only way to for sure fix it that I have seen is to equip your ships with all Aerial laser cannons.

U mean if its combined with other weapons, ur aerial laser cannons do not work?
U have a savegame to attach for us to look?

Or a screenshot of the 'no ammo' appearing somewhere?

Weird combat locations and misnaming. For instance, in Cayene the aliens like to attack there, but the tooltip and battle is for "an african village" motif but it's shown as being in south america. Not in africa. Heh. And cities like Berlin getting invaded and you show up and it's a farm house.

Hmmmm...... Screenshots?
And on Berlin vs farm house..... maybe they do attack suburbs. I do know Berlin is a HUGE place, and even suburbs and farms are PART OF CITIES. :D

Have fun till nx post!
Title: Re: Are these bugs or design changes??
Post by: Whatever on August 21, 2009, 07:37:08 am
Yes u can, and i suspect u cant research em, becos u have disassembled them? Suspect only.

Nah I only dissaabled like one or two ships in the game, a fighter and a harvester. I tested what happens when i try doing more though with a save game. I never disassembled a scout ship. I don't know how my game got bugged but it's apparently bugged because I made a new game and it allows me to research the scout as soon as you research ufo theory and manage to capture one. But in my bugged game I have researched fighter/harvester and still can't research scout.

Another suspect (since u did not state the version u r playing, nor attach a save game / console log - which might be a good thing to do here), is that u have more than 1 base. And u have sent the scout to a base where the scientists are not located. They have to be in same base. High chance this happens, since u prob shot down alot of stuff and have alot of cash to build more bases. Is this the case? Its my presumptions onli.

Actually, I did state the version... Anyway, it seems like game wants me to have the scout ship, but I never had a scout ship, and I no longer see scout ships. I think it's just they stop sending scout ships or the scout ships get really rare.

Hmmmmm...... U will get others... i am not spoiling the game by giving spoilers here. But yes, rest assured after u researched more, u get MORE.

You are supposed to get more but I'm not getting more... hence the bug.

Probably due to a lack of research. U need research laser then a couple more (just a lil spoiler for u here) before u get to research coilguns. :D

I researched pretty much everything accept some alien parts, and researching them doesn't open up the research for the coilgun. According to the often times out of date wiki page, I need some weapon from aliens, but all I ever get is the same useless tams that never have any of the weapons i need to research it\..

That is not true. It can be played in alot of diff modes. Try checking your video settings, and enabled 3D hardware accelerations' settings. U might have some issues with those.....

For more, post in a separate thread for this pls, or do a search on the forums. :D Many existing answers i have seen resolved already. Else, the nice folks here who are very experienced can help. Toodles! :D

Umm, I'm pretty sure everything is enabled in on my computer. It was a high end gaming computer 2-3 years ago. I haven't even heard of someone "enabling 3d acceleration" for like 10 years.


U mean if its combined with other weapons, ur aerial laser cannons do not work?
U have a savegame to attach for us to look?

Or a screenshot of the 'no ammo' appearing somewhere?

All I did was save the game, research aerial laser cannons(and a bunch of other sufff to see what it would open), then I equiped the cannon on a stiletto  tested it out and it seemed fine at first. But later on I noticed that my craft often become bugged and would fly out to attack a ufo and as soon as it got in range to shoot its missiles, it would turn around and the screen would say "returning to base out of ammo" or something allong those lines. thw T- 20 missiles and the hawk missiles both did this. Sometimes it does it, sometimes it doesn. Also, after I did that I noted that when I try to equip the ammo for my weapons that require ammo, it allows you to equip the missiles/guns with guns and missile systems. So say you you went to equip a bullet type in your shiva gun, and you clicked on the ammo screen, it would then allow you to try to equip something like a missile system or an aerial laser, or shiva cannon, etc. but it would NOT list ammunition types. But here it gets really weird. When you click on a weapon system to try and equip it as the ammunition, it would actually load into the weapon as some kind of ammo types. Sound buggy? It is.

If I got open up a stiletto on any of my games and I click on the shiva cannon, then i click on ammo. Then from the list it shows me I click on another shiva cannon and try to insert it as "ammo", it will actually load a "DF-tank"(areial laser ammunition) in the ammo slot.

It's random when the craft start getting the "out of ammo eturning to base" bug. But it all started ahppening after I researched and equipped aan aerial laser cannon on one of my stilettos. Then all my craft on all my saves seemed to be susceptible to getting the bug. Only way to fix it entirely is to just opnly use aerial laser cannons. Very annoying.

Hmmmm...... Screenshots?
And on Berlin vs farm house..... maybe they do attack suburbs. I do know Berlin is a HUGE place, and even suburbs and farms are PART OF CITIES. :D

Have fun till nx post!

Actually I have a relatively recent saved game Ill send. The sarc intercepter in base two is "bugged" in this save with the ammo bug problem. A cayenne terror site is going on in an "African village" that has somehow been transported to south America. It also has the Berlin "farm invasion" terror mission going on too. Heh.What luck. But how do I upload a saved game? I Don't see a file named after the saved game in my 2.3 folder. /shrug. It's the the 6th saved game.
Title: Re: Are these bugs or design changes??
Post by: Whatever on August 21, 2009, 08:24:16 am
Forgot to mention in the original post, but I get freakin crazy amounts of crashes. If I don't kill all aliens on the screen within the first turn or two, I usually get botted back out to the geoscape map. This seems to be a common problem with the dev editions so i didn't bther mentiuoning it. However, it might be a factor in some of this stuff.
Title: Re: Are these bugs or design changes??
Post by: odie on August 21, 2009, 08:50:18 am
Forgot to mention in the original post, but I get freakin crazy amounts of crashes. If I don't kill all aliens on the screen within the first turn or two, I usually get botted back out to the geoscape map. This seems to be a common problem with the dev editions so i didn't bther mentiuoning it. However, it might be a factor in some of this stuff.

Hmmm,

Still not too sure which version / binaries u grabbed.
Haha.

Anyway, dun fret. I am recompiling a new version now. The maps still compiling, so it will take a while, as i still will have to compile the binaries and upload them. Maps recompilation is going to take a while more (seemed like more stuff), and uploads gonna take another 3 hrs plus.....

Maybe abt 6-8 hrs later u can check out my binaries download page again? :D
Then start a new game - PS: U might want to move your old savegames somewhere else, and not use them.

See if these frustrations come bk again ok? I hope surely they will not. For in faith, we must have. For hope, we will look forward to. Moving ahead, we will!

Signing off now, I am.
Odie
:D
Title: Re: Are these bugs or design changes??
Post by: Whatever on August 21, 2009, 08:56:08 am
Hmmm,

Still not too sure which version / binaries u grabbed.
Haha.

Anyway, dun fret. I am recompiling a new version now. The maps still compiling, so it will take a while, as i still will have to compile the binaries and upload them. Maps recompilation is going to take a while more (seemed like more stuff), and uploads gonna take another 3 hrs plus.....

Maybe abt 6-8 hrs later u can check out my binaries download page again? :D
Then start a new game - PS: U might want to move your old savegames somewhere else, and not use them.

See if these frustrations come bk again ok? I hope surely they will not. For in faith, we must have. For hope, we will look forward to. Moving ahead, we will!

Signing off now, I am.
Odie
:D

Umm, it is R25557. All the actors suffer from narcolepsy.
Title: Re: Are these bugs or design changes??
Post by: odie on August 21, 2009, 09:34:36 am
Umm, it is R25557. All the actors suffer from narcolepsy.

Hmmm,

If its 25557, and u r running windows, most likely u r running one of the revisions i have compiled and uploaded.

Try this new up coming one. Rmbr to backup your old saves elsewhere, do a clean uninstall of UFOAI, then install and try a new game. :D

Hope everything works out for u! Toodles!
Title: Re: Are these bugs or design changes??
Post by: gerald on August 21, 2009, 12:17:35 pm
I've looked all over for scouts... everywhere. I shoot everything down. EVERYTHING on the planet.They vanished on my game. Can you actually even research scout ship on yours?

I checked and you are kinda of right about dissassamble, it sort of works. You do get the items listed, but the they are completely useless. Other than alien materials which you can only sell for some small amount of cash. The other items do not show up in the buy/sell panel(which is why i thought they didn't exist at all). Regardless, they all seem useless as they do not open up any research options nor are they used for anything else. just take up space.

uhm about ufo parts and scouts one idea what happened also to me.
are you sure hangars containing disasembled ufo are in same base as ur research labs?
i got labs in other base and forgot to transfer was wondering long time why they no appear on list
hard to say what wrong with scouts though if they no researched they will appear as just "ufo" anyway they always fly with 770 speed so easy to check
Title: Re: Are these bugs or design changes??
Post by: gerald on August 21, 2009, 12:25:29 pm
Hmmm,

Still not too sure which version / binaries u grabbed.
Haha.

Anyway, dun fret. I am recompiling a new version now. The maps still compiling, so it will take a while, as i still will have to compile the binaries and upload them. Maps recompilation is going to take a while more (seemed like more stuff), and uploads gonna take another 3 hrs plus.....

Maybe abt 6-8 hrs later u can check out my binaries download page again? :D
Then start a new game - PS: U might want to move your old savegames somewhere else, and not use them.

See if these frustrations come bk again ok? I hope surely they will not. For in faith, we must have. For hope, we will look forward to. Moving ahead, we will!

Signing off now, I am.
Odie
:D

about that crashes Odie i think Whatever is talking bout "actor is still moving" bug i got same sometimes i complete mision if kills alien in 1-2 turns but get bug if longer.
Whatever attach console or save pls probably is bug they working hardly on already and many folks got that.
Another thing if going bout that bug its happens some less often for me when i uncheck "center on soldier" option:P dunno if that have any with that or is my feeling though :P
Title: Re: Are these bugs or design changes??
Post by: Whatever on August 21, 2009, 12:43:14 pm
uhm about ufo parts and scouts one idea what happened also to me.
are you sure hangars containing disasembled ufo are in same base as ur research labs?
i got labs in other base and forgot to transfer was wondering long time why they no appear on list
hard to say what wrong with scouts though if they no researched they will appear as just "ufo" anyway they always fly with 770 speed so easy to check

Ya, that's what happened. Kind of. I disassembled the crafts, but then when I looked on the buy/sell panel to find out if it had worked and given me all the items, instead it showed me that only alien materials had successfully been made out of the craft. The only way to see I actually had those pieces at that base was to click on "Transfer", then they appear and you can transfer them.

I still don't know what's p with the missing scouts, but I don't think I need to learn about the scouts to open up some other research project. So no big deal I guess.(assuming that's true)

about that crashes Odie i think Whatever is talking bout "actor is still moving" bug i got same sometimes i complete mision if kills alien in 1-2 turns but get bug if longer.

Yep. 95% of my crahes are those actor crashes, I also sometimes get a hard complete crash that takes me back to desktop.The second one only happens when scrolling across the battlefield.

Title: Re: Are these bugs or design changes??
Post by: Whatever on August 22, 2009, 11:00:08 pm
 
I cannot research UFO scout.

After a couple months, I no longer even see scouts, only Harvesters and Fighters.


Not a bug. Seems to be design related. Scouts just become really rare at some point.

When I disassemble a ufo, I only get the alien materials. None of the alien technology that I'm supposed to get.

Many of the UFO parts only do not show up on the trade screen when you first get them, which can be confusing. I could only see some of them by attempting a transfer to a different base. Not a bug but probably a minor design flaw.

I've played the game through for over a year and have like 5 full bases yet the only only alien race I've encountered the whole are the Tams.

I finally got some new aliens, well, a new enemy at least, since they are robots I'm not sure they qualify as "aliens".  I may be wrong, but the showing up of these new aliens coincided with my capturing some live Tam aliens. Obvious design change from 2.2.1

The weapon details are gone. They really tell you nothing about the weapons at all.

Many of the details are now actually on the ammunition. Some of the details do seem to be missing, however. Seems to be a design change/issue. I kind of like the old 2.2.1 way.


The game can ONLY be played in a window and ONLY at 1024x768. If I try to play any other combination, the game locks up when entering a ground battle.
 

Still haven't figured this one out. I had no problems with 2.2.1.

There is a weird "no ammo" bug that happens after you research the aerial laser cannon. Basically your craft becomes bugged and often your craft will go to attack a UFO and die because "it has no ammo" even when it had plenty of ammo. This bug seems to happen particualrly frequently on the sarcens ships. Only way to for sure fix it that I have seen is to equip your ships with all Aerial laser cannons.

This seems to be a legit and highly annoying bug. While it can happen with any craft, it seems to happen with much higher frequency on the ships that utilize two weapon systems.


Title: Re: Are these bugs or design changes??
Post by: Destructavator on August 23, 2009, 01:58:54 am
Please keep in mind that 2.3 is still being developed and isn't officially released yet, it obviously isn't going to be bug-free for a while, until it is finished.
Title: Re: Are these bugs or design changes??
Post by: gerald on August 23, 2009, 02:49:19 am
whatever try build some sams around bases use 2x sparrow missiles on ur ship supported by shiva and launch when ufo is a bit softened by SAM 's.
best technic as for me,dont launch against harvester so u have no chance probably.
Title: Re: Are these bugs or design changes??
Post by: Whatever on August 23, 2009, 03:16:33 am
whatever try build some sams around bases use 2x sparrow missiles on ur ship supported by shiva and launch when ufo is a bit softened by SAM 's.
best technic as for me,dont launch against harvester so u have no chance probably.

Best tactic for what? I can't even use sparrows, t20 missiles, or shiva cannons on my main saved games because of the "no ammo" bug. Not a big deal, though. I just put two aerial laser cannons on a stingray and it will destroy pretty much anything in short order. But I'm not sure what you are talking about. Scouts? I've managed to get a scout to appear, it's just that they become really, really rare the further you get into the game.
Title: Re: Are these bugs or design changes??
Post by: gerald on August 23, 2009, 06:40:16 pm
Best tactic for what? I can't even use sparrows, t20 missiles, or shiva cannons on my main saved games because of the "no ammo" bug.

why no try download new version and try start new campaign?
ver 25557 and newest one 25745 or sumfin have no ammo bugs at least as for me all works good with it untill i mounted aerial laser or particle cannon.
Title: Re: Are these bugs or design changes??
Post by: geever on August 23, 2009, 07:28:16 pm
I have fixed a couple of aircraft item (equipping) bugs today, so getting the very latest version is a good idea. ;)

Edit: both aerial laser and particle beam weapons work.

-geever
Title: Re: Are these bugs or design changes??
Post by: Kildor on August 23, 2009, 08:33:19 pm
about africa maps and south america. Yes, this is problem, and this is known problem. We have african cultures in south america, and we can`t define preferred continent|nation for the map.
Title: Re: Are these bugs or design changes??
Post by: vedrit on August 24, 2009, 01:19:43 am
Something Im wondering about is if the PHALANX dropship was taken out of this map (See attached screen shot)
Title: Re: Are these bugs or design changes??
Post by: gerald on August 24, 2009, 02:13:56 am
I have fixed a couple of aircraft item (equipping) bugs today, so getting the very latest version is a good idea. ;)

Edit: both aerial laser and particle beam weapons work.

-geever

oo great need to try i started new campaign :) thx alot:)
Title: Re: Are these bugs or design changes??
Post by: odie on August 24, 2009, 06:59:56 am
Something Im wondering about is if the PHALANX dropship was taken out of this map (See attached screen shot)

Wow, how interesting vedrit.

Was wondering if u are able to provide a console log of this?
Is this recreatable? And do u happened to recall the name of this map?

:D
I am sure those info will help the devs here better analyse the situation.

*edit*
And also, can u provide the revision version of the 2.3 version (i am assuming here) u r playing pls?
Title: Re: Are these bugs or design changes??
Post by: Kildor on August 24, 2009, 08:18:40 am
This is afaik fighter_crash map, and it doesn`t have any dropship`s model by design of the map.
May be it is just old map (since pre 2.0 branch).
Title: Re: Are these bugs or design changes??
Post by: Whatever on August 24, 2009, 08:39:23 am
I have fixed a couple of aircraft item (equipping) bugs today, so getting the very latest version is a good idea. ;)

Edit: both aerial laser and particle beam weapons work.

-geever

I don't even know if it was an "Equipping problem", for me it was an ammo problem. Both the recent versions I have tested have this same problem. It's essentially impossible for me to take down any UFO's unless they will chase me, and only about 1 out of 10 will chase. Along with the constant crashes in battlescape, I've pretty much reached my wits end with the dev version of the game. Was hoping to help out but this is much too frustrating and time consuming with no gain whatsoever.
Title: Re: Are these bugs or design changes??
Post by: gerald on August 24, 2009, 11:41:52 am
Was hoping to help out but this is much too frustrating and time consuming with no gain whatsoever.

well ...no gain ??
last version improved much things i saw,some maps works ok wchich was lately bugged,patience man its not work wchich could be done in day or week.
Title: Re: Are these bugs or design changes??
Post by: vedrit on August 24, 2009, 07:40:40 pm
This is afaik fighter_crash map, and it doesn`t have any dropship`s model by design of the map.
May be it is just old map (since pre 2.0 branch).

Strange. I was usuing R 25745, and recall seeing it in previous versions.