This thread is an attempt to start a slow, step-by-step process of re-evaluating the UI. The
GUI Design thread in the Artwork forum has long been throwing around ideas, but there's been no focus on any one thing nor a clear sense of what is do-able at the moment. This thread will focus on the battlescape and I will modify this first post to keep track of what we're working on and what has been settled on.
This will be a heavily moderated thread. Posts should make clear proposals or constructive comments on existing proposals. Posts should also focus on what is do-able in a short time frame. This is not the place to completely revamp the whole UI, and for now the
GUI Design thread remains the place to suggest new art styles for the UI. Mockups don't need to be drawn in the existing UI style, but should be able to be implemented in the current style.
Current Focus: Reducing the buttons and complexityThe current default HUD has a lot of buttons on the screen. Let's try and figure out some better ways to group the functions and reduce the complexity of the interface. In addition, there are some features of the althud which reduce the buttons as well as some additional information (particularly soldier stat bars) that should be incorporated in the default HUD.
Specs- The HUD should be designed within an 800x600 frame. I think our overall UI minimun will likely be 1024x768, but working towards a smaller frame may help us compress where we otherwise might not.
- The proposed HUD should be implementable with the current art style.
- All HUD work has to be approved by Bayo, our resident UI man. He more than anyone else knows what is POSSIBLE.