Reaction fire problems
In real combat soldier that is hiding in narrow space (ambush) is in great advantage. Lets say I am at the end of corridor hiding behind wall:
1. I can hear enemy coming and shoot at him around corner
2. I can peek and open fire on unsuspecting enemy
In this game waiting around corner is great disadvantage, specially on high rise map. Im waiting for enemy to come to me, hiding on the stairs but my soldier reactions are too slow so enemy can come around the corner and just shoot my soldiers faster than they can respond.
It gets specially bad when using plasma blades, they have reaction fire but it is unusable in such cases. Battle hoovernet had time to come to my soldier hiding at first step on stairs, come face to face to him and obliterate him.
Game engine has some limitations but you can simulate this in the manner of adding one more fire mode - reaction fire fast fire mod which can be used only as reaction fire option. It will simulate real situation well.
I also discovered small bug - missing fire when shooting near the tent in woods....I just loose TUs but there is no bullets.
Also, UFOs are to slow and too weak so I doubled their damage capacity and I made all aircrafts 2 to 3 times faster then I also made ammo and rockets + SAM weapons faster to compensate faster UFOS.
Saracen has now cruise speed of over 3000 kmh, stiletto over 2200.
I also made scout faster cos its scout, unarmed craft and it needs to be fast.