UFO:Alien Invasion
Development => Coding => Topic started by: Tubbs on December 15, 2009, 09:34:12 pm
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Can anyone explain to me, or point me in the direction of any documents explaining a little more about how UFO AI uses radiant?
I understand that the maps are developed in radiant and then somehow UFO:AI magically plops them ingame. Does UFO draw on any other quake elements?
HOW DOES IT ALL WORK!?
Thankyou please.
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HOW DOES IT ALL WORK!?
42 !
Seriously, you'll find most of the answers in our wiki.
Feel free to ask questions about everything that is NOT documented there/not understandable.
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I had a look at the technical documents on there prior to posting. It's mostly proposals. O_o
Although having had a look around elsewhere, I have seen a few other examples of how it's done.
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Start from this: http://ufoai.ninex.info/wiki/index.php/Mapping
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You want a pipe line?
[Radian] <-> .map (file for design) -> [ufo2map] -> .bsp (optimised file) -> [UFOAI]
Most of games do the same