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Topics - Llamageddon

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Mapping / desert_rock new map WIP
« on: September 09, 2011, 05:35:10 pm »
Hi, I just thought I'd start a new thread for the map I'm working on now I have a clear plan and prototype sketched up on paper. I'm making the RMA much simpler. I have a very rough around the edges example of the main feature which will be the centre of the basic 6x6 tile map taking up the middle 6 horizontal. It is a canyon and cave system running underneath two rocky plateaus with a fallen rock bridge connecting the two sides. Two other main tile ideas I am planning for the RMA are a 2x2 ancient ruins tile and a 2x2 oasis tile.

Keeping in mind that I am focussing on the map actually working correctly for game-play before adding more detail, constructive criticism is welcome.






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Mapping / Making new map, any suggestions?
« on: August 29, 2011, 06:14:59 pm »
Hi,

I've been following UFO:AI for a few years now and thought I would contribute with my level design skills. I notice that all the map TODO's for the next two versions are pretty much done and I want to do an interesting new map using tiles and the RMA. Any suggestions on where to start? Is it pretty much OK to go with whatever takes my fancy? Could I start making a +european set or something. Got an idea for a village in the country and a desert map with some archaeological ruins.

Thanks in advance for your advice.

Edit: For instance, any regions/themes that are particularly lacking in variety/maps.

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