I found it slightly better to have two guys with submachine guns instead of one with machine gun
However, the shorter range of the SMG seems like it would be a problem on some of the bigger, more open maps. How does this work for you on the drug lords map?
gun range time (TU) damage shots MG 70 12 25 5 6 SMG 45 7 20 3 5 |
Excluding the SMG's ludicrous full auto renders any comparison between the two weapons null and void. It's the SMG's insane, imbal firepower than makes it THE weapon of choice overall.
Maybe the devs could consider to give the MG a slight damage bonus, or maybe have it fire one or two bullets more. :)
I agree. Part of the problem is the 'spread' of bullets from an SMG is way too tight, tighter than the longer-barreled Assault Rifle. It should be at least 2.5 on the full-auto mode. Right now it's nowhere close to "spray and pray".
The damage given for the MG is unrealistically low - almost half that of an Assault Rifle. Making MG bullets a "42 5", or equivalent of the Assault Rifle, would go a long way towards making an MG as useful in the game as it is in the real world.
Have you tried changing the weapons script like that to see how it works out? Don't forget that the MG does NOT use the same armour values as the assault rifle.
Depends on the results.