UFO:Alien Invasion
Development => Mapping => Topic started by: H-Hour on March 03, 2010, 12:52:40 pm
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I'm hoping someone can help me figure out why I'm getting a problem with how a certain texture is displayed. I've tried recreating the texture and it's been made and saved in the same exact ways that other (working) textures have.
Please see the attached image. I've got a texture that is resulting in a red and black checkered box, which suggests to me that the texture is not being found (but it's there, sitting right next to the other new texture that works). Also, some of the faces are simply not showing up. You can see in Radiant that they have no surface or content flags that would make them not appear.
Any ideas?
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i will have a look when i'm at home from work today.
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Sorry about making troubles, but I also have bugs regarding the textures in UFORadiant :'(, although I do not know if it is the same bug I am suffering from...
I checked the stuff first on 2 different computers, both running Win XP SP3, but one having a ATI 3400, the other having a Nvidia GTX-260 GFX-Card with the latest drivers installed, the problem is the same on both of them. I am uploading some screenshots, maybe someone could help ::)
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The textures are not messed up on all models, but on most of them, here some more screenshots:
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that's a known bug in radiant - but that's a minor issue as the models are shown correctly in the game.
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i'm not sure whether it's a problem with the texture or with the brushes - have you tried to rebuild the brushes like this? (this would also reduce face/brush count ;) )
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loading your pngs into gimp shows this:
wall_ind01_pillars.png
lcms: skipping conversion because profiles seem to be equal:
sRGB IEC61966-2.1
sRGB built-in
they also have an unused alpha channel (should not do anything bad, except that it might result in smaller files removing them)
resaving the image with gimp produces round 100kb smaller files for the above given file.
btw. nice, sharp textures ;)
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Thanks Martin, I'll try re-PNGing everything via Gimp. Just an extra step in the process, but that's alright. I do it for the normalmaps anyway. I'll rebuild the columns as you suggest. Hopefully it will all come out alright.
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please let me know whether this worked for you.