I will write this article when I have time.
This part will be about Ammo .
7.62mm Pistol , Machine Pistol ,Submachine Gun , Micro Shotgun and Flamethrower are very helpful at the beginning of the game , but in the middle of the game they are very weak.I have an idea how to fix it. After researching Alien materials need to add new bullet type to game. Bullets and Clips fom Alien Materials/Alloy. It will be clips with a dark green markLine and will have characteristics :
7.62mm Pistol
7.62mm P Magazine with Alien Alloys/Material (AA/AM) Normal/Standart (N/S)
Weight: 0.3 0.2
Damage: 45 30
Spreads: 1.2/1.8 1.5/2
Machine Pistol
4.2mm PM Magazine AA/AM N/S
Weight: 0.7 0.5
Damage: 30 20
Spreads: 1.5/2/3 2/2.5/3.5
Submachine Gun
SMG Magazine AA/AM N/S
Weight: 0.6 0.4
Damage: 20 for 1 bullet 15 for 1 bullet
Spreads: 1.2/2 1.8/2.5
Micro Shotgun
Flechette Shells AA/AM N/S
Weight: 0.6 0.4
Damage: 180 or 200 160
Spreads: 3 5
Flamethrower
Canister AA/AM N/S
Weight: 3 2
Damage: 190/380/380 180/360/360
Range: 12 8
Time Units: 10/18/18 12/20/20
Spreads: 1/1/5.5 1/1/5.5
Description:
After researching Alien Alloys/Material will be available a new research of bullets with/from Alien Alloys/Material.
These bullets will have equal weight to standard ammunition but less volume due to it will contain more gunpowder.
Flamethrower canister walls will withstand extrohigh pressure of napalm mixture.
Positive Effects:
1)7.62mm Pistol , Machine Pistol ,Submachine Gun , Micro Shotgun and Flamethrower will be good in the middle of the game.
2)There will be addition time to researche and produce laser weapons.
3)These weapons do not have plasm bullets/clips/ammo/magazine like other types of weapons.