done, subfolders deleted...
i didnt use debug at that time, only "release"
next errors :?
1>------ Build started: Project: game, Configuration: Release Win32 ------
1>Compiling...
1>q_shwin.c
1>q_shared.c
1>g_utils.c
1>g_svcmds.c
1>g_spawn.c
1>g_main.c
1>g_cmds.c
1>g_client.c
1>g_ai.c
1>Linking...
1> Creating library D:\Games\UFOAIRC3\trunk\src\Release\bin\Win32\game32.lib and object D:\Games\UFOAIRC3\trunk\src\Release\bin\Win32\game32.exp
1>Generating code
1>Finished generating code
1>Embedding manifest...
1>Performing Post-Build Event...
1>D:\Games\UFOAIRC3\trunk\src\Release\bin\Win32\game32.lib
1>D:\Games\UFOAIRC3\trunk\src\Release\bin\Win32\game32.exp
1>D:\Games\UFOAIRC3\trunk\src\Release\bin\Win32\game32.pdb
1>D:\Games\UFOAIRC3\trunk\src\Release\bin\Win32\game32.map
1>D:\Games\UFOAIRC3\trunk\src\Release\bin\Win32\game32.dll
1> 5 file(s) copied.
1>Build log was saved at "file://D:\Games\UFOAIRC3\trunk\src\Release\obj\Win32\BuildLog.htm"
1>game - 0 error(s), 0 warning(s)
2>------ Build started: Project: ref_gl, Configuration: Release Win32 ------
2>Compiling...
2>qgl_win.c
2>glw_imp.c
2>gl_warp.c
2>gl_shadows.c
2>gl_rsurf.c
2>gl_rmisc.c
2>gl_rmain.c
2>gl_particle.c
2>gl_model.c
2>gl_mesh.c
2>gl_light.c
2>gl_image.c
2>gl_font.c
2>gl_draw.c
2>gl_arb_shader.c
2>gl_anim.c
2>Linking...
2> Creating library D:\Games\UFOAIRC3\trunk\src\Release\bin\Win32\ref_gl32.lib and object D:\Games\UFOAIRC3\trunk\src\Release\bin\Win32\ref_gl32.exp
2>glw_imp.obj : error LNK2001: unresolved external symbol __imp__RegisterClassA@4
2>glw_imp.obj : error LNK2001: unresolved external symbol __imp__ChangeDisplaySettingsA@8
2>glw_imp.obj : error LNK2001: unresolved external symbol __imp__SetPixelFormat@12
2>glw_imp.obj : error LNK2001: unresolved external symbol __imp__LoadCursorA@8
2>glw_imp.obj : error LNK2001: unresolved external symbol __imp__AdjustWindowRect@12
2>glw_imp.obj : error LNK2001: unresolved external symbol __imp__UpdateWindow@4
2>glw_imp.obj : error LNK2001: unresolved external symbol __imp__ChoosePixelFormat@8
2>glw_imp.obj : error LNK2001: unresolved external symbol __imp__ShowWindow@8
2>glw_imp.obj : error LNK2001: unresolved external symbol __imp__GetDesktopWindow@0
2>glw_imp.obj : error LNK2001: unresolved external symbol __imp__ReleaseDC@8
2>glw_imp.obj : error LNK2001: unresolved external symbol __imp__CreateWindowExA@48
2>glw_imp.obj : error LNK2001: unresolved external symbol __imp__UnregisterClassA@8
2>glw_imp.obj : error LNK2001: unresolved external symbol __imp__GetDC@4
2>glw_imp.obj : error LNK2001: unresolved external symbol __imp__SetFocus@4
2>glw_imp.obj : error LNK2001: unresolved external symbol __imp__GetDeviceCaps@8
2>glw_imp.obj : error LNK2001: unresolved external symbol __imp__SetForegroundWindow@4
2>glw_imp.obj : error LNK2001: unresolved external symbol __imp__DescribePixelFormat@16
2>glw_imp.obj : error LNK2001: unresolved external symbol __imp__SetDeviceGammaRamp@8
2>glw_imp.obj : error LNK2001: unresolved external symbol __imp__GetDeviceGammaRamp@8
2>glw_imp.obj : error LNK2001: unresolved external symbol __imp__DestroyWindow@4
2>D:\Games\UFOAIRC3\trunk\src\Release\bin\Win32\ref_gl32.dll : fatal error LNK1120: 20 unresolved externals
2>Build log was saved at "file://D:\Games\UFOAIRC3\trunk\src\Release\obj\Win32\BuildLog.htm"
2>ref_gl - 21 error(s), 0 warning(s)
========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========