Technical support > Feature Requests
List of bugs/glitches
harrym:
Hi
And thanks for response - I was just about to think that my lists were lost in the ozone.
--- Quote ---lfloden & harrym, thanks for reporting the bug on the mine_crash mission (Wajir, Africa). We have finally managed to track down the cause. Mattn is working on a proper solution but trunk revision 5231 at least prevents the infinite loop/lockup that was happening, so it should be playable again.
--- End quote ---
About testing: as the game is not loading old save-games, is there any way to try out single missions with the aliens?
--- Quote ---In trunk the research system is being overhauled, the skill stat system is due for a proper overhaul, new weapons are being integrated slowly etc... all this is introducing new bugs.
--- End quote ---
Ok. Is there a place one could check out the bugs that are fixed to a date/svn version? It'd save time & effort of everyone.
And that another one bug: sometimes, if you drop a weapon and another soldier tries to pick it up, you just can't do it. The one who dropped it can pick it up, but no-one else. I will try to narrow it out more accurate, but I think you can recreate that quite easily.
About future plans: the alien start-up positions seem to be the same every time, am I correct? That get's a bit boring after you've taken the whole thing a fiew times. Any chance this could be changed?
Mattn:
--- Quote from: "harrym" ---About testing: as the game is not loading old save-games, is there any way to try out single missions with the aliens?
--- End quote ---
yes, it is. open the missions.ufo file with a texteditor - search for a specific map and type "mission [missionid_from_mission_ufo]" to game console after you have created a base
--- Quote from: "harrym" ---Ok. Is there a place one could check out the bugs that are fixed to a date/svn version? It'd save time & effort of everyone.
--- End quote ---
yes, our bug tracker: http://sourceforge.net/tracker/?group_id=157793&atid=805242
you might also want to have a look at the svn commit logs, here:
http://cia.navi.cx/stats/project/ufoai or here: http://ufoai.svn.sourceforge.net/viewvc/ufoai/
--- Quote from: "harrym" ---And that another one bug: sometimes, if you drop a weapon and another soldier tries to pick it up, you just can't do it. The one who dropped it can pick it up, but no-one else. I will try to narrow it out more accurate, but I think you can recreate that quite easily.
--- End quote ---
hm. never encountered it - please open a new bug tracker item (see url above)
--- Quote from: "harrym" ---About future plans: the alien start-up positions seem to be the same every time, am I correct? That get's a bit boring after you've taken the whole thing a fiew times. Any chance this could be changed?
--- End quote ---
yes, we just should include more alien starting points in our maps - the the aliens can spawn "randomly"
lfloden:
--- Quote ---harrym wrote:
And that another one bug: sometimes, if you drop a weapon and another soldier tries to pick it up, you just can't do it. The one who dropped it can pick it up, but no-one else. I will try to narrow it out more accurate, but I think you can recreate that quite easily.
hm. never encountered it - please open a new bug tracker item (see url above)
--- End quote ---
I have, just after getting the heavy laser (love this weapon) I had one person who had it. She got killed pretty quickly by an alien going through a wall (can't remember the map). After killing the alien I had another guy go over to recover the heavy laser but it wasn't there. But I could stand over the dead alien and pick up its weapons.
ubequitz:
harrym,
I'm having trouble reproducing the base rename bug you encountered and also the production menu roll-over highlight glitch too (tested a variety of resolutions). Not sure what is going on (maybe I'm doing it wrong)
harrym:
--- Quote ---I'm having trouble reproducing the base rename bug you encountered and also the production menu roll-over highlight glitch too (tested a variety of resolutions). Not sure what is going on (maybe I'm doing it wrong)
--- End quote ---
You have to have a long list to get that highlight bug. The bug is there at fullscreen 1280x1024.
The base rename ... well humm. I'm not a coder but maybe this is somehow platform-depent? (It sounds like a keyboard handling routine failure.) I'm running mandriva 2007. I can get you list of used libraries if you tell me what you're intrested in.
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