project-navigation
Personal tools

Author Topic: Do I use MediKits correct?  (Read 3089 times)

Offline MoonKid

  • Cannon Fodder
  • **
  • Posts: 8
    • View Profile
Do I use MediKits correct?
« on: December 30, 2018, 10:51:04 pm »
I am using 2.5 and I am not sure if I use the medikits correct. On "shot" with it only heals round about 10 health points. This is nearly useless because a wounded soldier lose 4 or more points each round.

Do I make somethink wrong?

Offline MoonKid

  • Cannon Fodder
  • **
  • Posts: 8
    • View Profile
Re: Do I use MediKits correct?
« Reply #1 on: January 01, 2019, 01:59:12 pm »
From the 2.5 Changes

Quote
Wounds and Healing
The game now includes a proper wounding and healing mechanism. Soldiers will get wounded and bleed out each turn based on how wounded they are. A medikit is able to heal wounds, which will stop bleeding, but it will only be able to give a soldier back a very small amount of health. Soldiers are expected to recover in Hospital. Medikits are for keeping them alive until the battle ends.