project-navigation
Personal tools

Author Topic: Info for 3D Modelers  (Read 5110 times)

Offline ProtoArmor

  • Rookie
  • ***
  • Posts: 10
    • View Profile
Info for 3D Modelers
« on: April 14, 2006, 12:17:43 am »
So far I got this info from Mattn:
Quote from: "Mattn"
obj file is ok, but a ready to go md2 would be better - contact hoehrer if you use blender - he contacted the author of the ex/importer for md2s

currently the game supports only aliens/enemies/soldiers with size 1x1 - i´m not sure whether we can change this to a bigger size without redoing most of the tracer, pathfinding and inputstuff


My other question was, can I use a two-frame animated texture?

Please also supply any other information that would be helpful about modeling, especially since the game needs more types of aliens.  Any info (i.e. texture format etc) would be helpful so that more people can get involved in contributing models.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Info for 3D Modelers
« Reply #1 on: April 14, 2006, 08:42:08 am »
Quote
My other question was, can I use a two-frame animated texture?

- no, currently the engine does not support animated textures for models

- i need to look into the code to give you more information about the models - that why questions are better than general informations - i'll put all the infos you need together to a modelling faq after we are done.

- it's md2 (with some modification taken from md3 - but not modelling related). but feel free to ask question.

- grab the dimension from existing models to keep the sizes.

any other questions?

Hoehrer

  • Guest
Info for 3D Modelers
« Reply #2 on: April 14, 2006, 11:28:57 am »
Quote from: "Mattn"
- grab the dimension from existing models to keep the sizes.

There is also another thread discussing the dimensions:
http://ufo.myexp.de/phpBB2/viewtopic.php?t=66

Werner