Sorry, if bumping such old thread is unwanted, but i just had to propose same thing
Now, even wider...
Glasses slot may be extended by height from 1 to 3 - with following possible combinations:
1. glasses (height 1) + respirator (height 2)
2. gas mask (height 3)... might have laser safety glasses embedded - sic
Also some options with air filters:
- replaceable ammo-like filters - one inside mask and others are in backpack
- filtering backpack - for gameplay just as single heavy item, already in respirator or gas mask
- for potential operations on other planets or in space (if any) there may be breathing system, embedded into hard armor (maybe middle too, if it is supposed to be hermetic)
Accuracy is possible to reduce with today gas masks due to perspiration, but what if future masks have forced ventilation, working by player movements?
What really is expected to be affected is FOV, nearly down to 45 deg.
In turn, there are some questions from me too...
Looking to latest images of middle and heavy human armor in game - they feature completely closed helmet, which looks incompatible with all above stuff... what it their helmet serves as gas mask, and heavy power armor yet has filtering/breathing system embedded, eliminating any need for extra gear?
Or this design is created rather for taste, than for any practice?
(I remember from one in-game research, that atmoshpere on alien planet is suitable for human's breath)