Technical support > Bugs in stable version (2.5)
Game crashing on base attack that has antimatte storage building
SirOliver:
yes i installed it from ubuntu software repository with apt (thanks for that btw), as for compiling dev2.6 with debuging i might do that after this weekend, i am kinda busy during next few days, will see where it goes from there.
geever:
--- Quote from: SirOliver on December 09, 2017, 02:17:38 am ---yes i installed it from ubuntu software repository with apt (thanks for that btw), as for compiling dev2.6 with debuging i might do that after this weekend, i am kinda busy during next few days, will see where it goes from there.
--- End quote ---
I meant try running the installed version via gdb and collect the backtrace, not necessarily compiling the wip version. I hope that the Ubuntu packagers added debug symbols to the binary. Our best chance to reproduce the problem is the same version as you used.
-geever
apo:
Just FYI: Ubuntu uses the same packages as Debian in case of UFO:AI (and many, many other software) That's the cool thing, if you get something into Debian it automatically lands in all derivatives at some time. :)
The game itself is built without debugging symbols but...there are dedicated -dbgsym packages which contain all those information. Just install ufoai-dbgsym and you should be fine. All architecture-dependent packages have a -dbgsym package nowadays.
Navigation
[0] Message Index
[*] Previous page
Go to full version