Technical support > Bugs in stable version (2.5)

Game crashing on base attack that has antimatte storage building

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SirOliver:
yes i installed it from ubuntu software repository with apt (thanks for that btw), as for compiling dev2.6 with debuging i might do that after this weekend, i am kinda busy during next few days, will see where it goes from there.

geever:

--- Quote from: SirOliver on December 09, 2017, 02:17:38 am ---yes i installed it from ubuntu software repository with apt (thanks for that btw), as for compiling dev2.6 with debuging i might do that after this weekend, i am kinda busy during next few days, will see where it goes from there.

--- End quote ---

I meant try running the installed version via gdb and collect the backtrace, not necessarily compiling the wip version. I hope that the Ubuntu packagers added debug symbols to the binary. Our best chance to reproduce the problem is the same version as you used.

-geever

apo:
Just FYI: Ubuntu uses the same packages as Debian in case of UFO:AI (and many, many other software) That's the cool thing, if you get something into Debian it automatically lands in all derivatives at some time.  :)

The game itself is built without debugging symbols but...there are dedicated -dbgsym packages which contain all those information. Just install ufoai-dbgsym and you should be fine. All architecture-dependent packages have a -dbgsym package nowadays.

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