Development > Artwork
A question about MDX files
Andermaiden:
I've tried to use the ufomodel.exe with the following manual but I could not make it work (can't even call the help menu). Can someone confirm me that these comands arte the correct ones to use? also, should ufomodel be on the game root or in C:\?
http://manpages.ubuntu.com/manpages/zesty/man1/ufomodel.1.html
geever:
Any console output?
-geever
DarkRain:
It should be in the game's directory, also on windows SDL will redirect the console output to stdout.txt and stderr.txt
Andermaiden:
I used the system symbol (ms-dos command prompt) typing "C:\Program Files (x86)\UFOAI-2.5\ufomodel.exe -h --help" just in to see if I got any response (that after trying the mdx convertion command) but it didn't return anything either. The DOS command prompt does not leave any log detailing why it didn't work.
TBeholder:
--- Quote from: Sandro on July 24, 2017, 06:09:35 pm --- It just recalculates it on every load by the O(n^2) algo with quite a big multiplier.
--- End quote ---
In this case, why not to remove them, but when the game pre-calculates all this data (both indices and those vectors, which will bloat it) once, dump to cache directory (defaulting to "~/.cache/ufoai" for linux, etc)?
And add settings for handling it. Then cache can be pre-made for every model for speed, or nuked to free space, no great loss.
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