I was reviewing the list of missing ufo tiles:
http://ufoai.org/wiki/TODO/Mapping/Crafts_TilesThinking about the possible landed ufos for each mission type, I think the list of missing tiles could be reduced a lot. Let me know if I am missing something on the following reasoning.
List of ufo types and alien mission types:
Ufos: Scout, Fighter, Harvester, Corrupter, Bomber, Carrier, Supply, Gunboat, Ripper, Mothership
Missions: Base Attack, Build Base, Harvest, Intercept, Recon (air and ground), Rescue, Supply, Terror, Ufo Carrier, XVI propagation
Landed ufos can be found only on a few combos of alien mission type and ufo type:
Scout (Ground Recon)
Fighter (Ground Recon)
Harvester (Harvest, Terror)
Corrupter (Terror, XVI Propagation)
Bomber (Terror)
Gunboat (Terror)
Carrier (---)
Supply (---)
Mothership (---)
Ripper (?)
Excluding Terror missions (always on cities, so highly populated areas: urban or suburban), it is needed only 4 landed ufo types (plus all crashed ufo types) for most mapdefs or themes: Scout, Fighter, Harvester and Corrupter.
As well as for "+ufocrash" there are no landed ufos listed, bunch of ufo types could be removed from several themes, leaving just these 4 types (Scout, Fighter, Harvester and Corrupter):
+beach: nopopulation
+bridge: rural, nopopulation
+desert: rural, nopopulation
+forest: rural, nopopulation
+ice: nopopulation
Landed Supply could be also removed from all map themes, as these only land to build or supply an alien base (there is no mission in geoscape where we can send our dropship, or the mission is alienbase if already discovered).
At least while there are no plans to change (in some future) the mission types available for each ufo type (defined in "aircraftmanagement.ufo").