General > Discussion
thx
kingchaos:
is there any reason, why i did not get the ugv? or was my only fault not to find the menue where to build those "tanks"?
i wish i can choose which kind of reactiion fire my soldier will use. to hold some "door" save its important to have high firepower. If u use heavy needler or part. cannon one shot for a medium irtnok is not enough. but when the map is indoor and u only can place 2 defenders to one entrance its very hard.
can someone give me some information about the flashbangs? do they "delete" the time units the aliens got from the last round? in the ufopedia is something written about the next round. its kind of confusing.
geever:
--- Quote from: kingchaos on February 13, 2017, 06:43:26 pm ---is there any reason, why i did not get the ugv? or was my only fault not to find the menue where to build those "tanks"?
--- End quote ---
UGV are not yet implemented.
--- Quote from: kingchaos on February 13, 2017, 06:43:26 pm ---i wish i can choose which kind of reactiion fire my soldier will use. to hold some "door" save its important to have high firepower. If u use heavy needler or part. cannon one shot for a medium irtnok is not enough. but when the map is indoor and u only can place 2 defenders to one entrance its very hard.
--- End quote ---
What do you mean? You can choose which firemode to use. Of course Aimed Shot costs more TU than Snap Shot which mean enemy will need to spend more TU in your soldier's sight before (s)he can shoot.
--- Quote from: kingchaos on February 13, 2017, 06:43:26 pm ---can someone give me some information about the flashbangs? do they "delete" the time units the aliens got from the last round? in the ufopedia is something written about the next round. its kind of confusing.
--- End quote ---
My information about that topic is old and probably outdated..
-geever
kingchaos:
which button changes the fire mode for reaction fire?
kingchaos:
is there an influence on the reaction time when the ppl got nightvision on? Do they "detect" the aliens a little bit earlier?
Norby:
The "x" key just turn on or off, you sould select the actual mode by a mouse click in the proper checkbox on the HUD.
The first picture show it on the default HUD, second is on Lazy HUD.
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