General > Discussion
thx
Damyen:
--- Quote from: kingchaos on February 16, 2017, 05:49:26 pm ---The stats will going high even if he is only a WO? So i dont take care of this ^^.
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You got it quite right...
But, on hard and very hard campaign, killing civilian has also an important impact on nations' happiness, and you have to manage your money quite carefully (at the beginning). Killing civilians should include some other penalties, though (example: a soldier killing more than X civilians could be automatically dismissed - and could not be hired anymore -) (X: depends on the difficulty of the campaign)
Damyen:
--- Quote from: DarkRain on February 16, 2017, 05:55:35 pm ---Yes there is one... but note that the dazed status is removed at the start of the team's turn (right when it's decided that the unit doesn't get a TU refill) so it would only work to tell you if the flashbang did actually work on your own turn
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Ok, thanks. My concern is mainly when the flashbang explodes in the feet of the alien (directly or after a bounce), when "in front of" and "behind" are really difficult to see. So this kind of temporary mark would be enough for me.
--- Quote from: Rodmar on February 16, 2017, 12:08:07 am ---I think we shouldn't know if an enemy unit is ever dazed or not!
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Mere curiosity: why?
--- Quote from: Rodmar on February 16, 2017, 12:08:07 am ---But flashbangs should affect every actors and not only the enemy. To be partially protected or immune to their effect, through constitution or visor/helmet, would be another thing, of course.
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--- Quote from: DarkRain on February 16, 2017, 05:55:35 pm ---In any case resistance to the FB wold probably be based more on mind + speed stats (and any protective gear oc)
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Sounds good: a grenade has indeed an effective radius; and description of the flashbang states that speed and training are crucial to reduce the effects of this kind of grenade.
ShipIt:
--- Quote from: DarkRain on February 16, 2017, 05:59:56 pm ---@kingchaos there's more to making the game than coding, in fact the major road block on advancing the campaign further is that we need people to design and 'construct' new maps, for example for the inside of the alien carrier you just shoot at the end of the current game, which would be the first 'big' story mission (not quite the invasion of the final alien base yet, but still a major point in the campaign)
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Just so it won't be forgotten - all the XVI stuff starts before the carrier mission, handling this properly in both the geoscape and the battlescape is required before we can advance any further.
Damyen:
--- Quote from: DarkRain on February 16, 2017, 05:59:56 pm ---... we need people to design and 'construct' new maps
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I quickly read the wiki pages about it, but it sounds quite difficulty when you have no artistic skills. Is it easy to use existing maps? For example, let's say I would like to create a map (to train myself) starting from the "Dam" map, but using this objective (quick idea): "Alien have set a bomb on the dam, and threaten an entire city downstream. You have 20 turns to kill all the aliens, or to disable the bomb with one of your soldier skilled in explosive". Would it be difficult?
--- Quote from: ShipIt on February 17, 2017, 06:09:49 am ---Just so it won't be forgotten - all the XVI stuff starts before the carrier mission, handling this properly in both the geoscape and the battlescape is required before we can advance any further.
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I start to be confused with this XVI stuff ;) What is working today?
DarkRain:
--- Quote from: Damyen on February 20, 2017, 08:41:12 pm ---I quickly read the wiki pages about it, but it sounds quite difficulty when you have no artistic skills. Is it easy to use existing maps? For example, let's say I would like to create a map (to train myself) starting from the "Dam" map, but using this objective (quick idea): "Alien have set a bomb on the dam, and threaten an entire city downstream. You have 20 turns to kill all the aliens, or to disable the bomb with one of your soldier skilled in explosive". Would it be difficult?
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I uforadiant works on your system you'r idea would be very simple to implement (but there's no way to limit mission objectives to specific skills, so any soldier would be able to defuse your bomb)
--- Quote ---I start to be confused with this XVI stuff ;) What is working today?
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Probably nothing, XVI does start spreading (I think) and there are some research projects about it, but neither have any gameplay effects at all AFAIK.
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