Development > Newbie Coding

How to update tutorials' screenshots?

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Damyen:
All clear!


--- Quote from: DarkRain on October 09, 2016, 07:05:08 pm ---we have our own scripts to handle that

--- End quote ---
Nothing to do, that's always good to read :)


--- Quote from: DarkRain on October 09, 2016, 07:05:08 pm ---"Alien rush" will keep spawning more aliens every turn until you lose or quit (or you manage to win: you'd need to kill every single alien in the whole map before ending your turn)

--- End quote ---
Alien rush seems quite a challenge. And no hall of fame to record exploits... ;)


--- Quote from: DarkRain on October 09, 2016, 07:05:08 pm ---"Max Soldiers" is the max amount of soldiers per player/team that should spawn in the map

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On my build of the 09/09 (windows version), this doesn't seem to be working: I tried with four (max. soldiers), and the spawned squad was eight phalanx soldiers, but only four equiped (the other four carried nothing at all). I don't remember the chosen map (=don't remember if there was a dropship to chose, and then if there could be some conflict between "aircraft choice" and "max. soldier" parameter).


--- Quote from: DarkRain on October 09, 2016, 07:05:08 pm ---the game only crashed when no network connection was available at all

--- End quote ---
Ok, this is just a glitch. I'll try to write something like "connect your computer first, and then set your multiplayer game" (draft sentence).

Damyen:
Here is the third zip containing the updated seq_tutorial.ufo and screenshots (.jpg format to reduce size of the zip). It contains all the .ufo sequences for tutorials, but only the updated or new images.

List of changes :
 - "Introduction" tutorial: changed sentence introducing multiplayer (last sentence = "Start a server if you want to host a game, or connect to the lobby to wait for an active server.").
  - renamed images (just remove introCampaignFinancialGraphs, and campaign1FinancialGraphs; renamed files, "introCampaignFunding" + "campaign1Funding", are in the zip).
  - new tutorials: "Skirmish", "Multiplayer".

"Multiplayer" tutorial was build using on line info (manual), and tested using multiple instances of the game on my computer; error checking is welcome :) After taking in account your feedbacks, do you mind if I post the patches of this first version in the bug tracker, with .png images (total size: about 40 Mo)? It will allow me to rework images a little bit later, at a slower pace (I first proposed to take in account the GUI changes quite quickly, but I don't know whether I will be able to do it during these incoming days).

DarkRain:
Nicely done, one thing that might be worth to mention in the MP tutorial is that when all players check the "I'm ready" checkbox the game will start automatically (just so no one is caught by surprise)

Yes it should be nice to have the first version of the tutorial in the tracker (maybe even in game) for added convenience and safety.

Damyen:

--- Quote from: DarkRain on October 12, 2016, 10:55:40 pm ---Nicely done, one thing that might be worth to mention in the MP tutorial is that when all players check the "I'm ready" checkbox the game will start automatically (just so no one is caught by surprise)

--- End quote ---
Yes, this is an useful information!


--- Quote from: DarkRain on October 12, 2016, 10:55:40 pm ---Yes it should be nice to have the first version of the tutorial in the tracker (maybe even in game) for added convenience and safety.

--- End quote ---
Yes, indeed: even if I am careful when moving, modifying, or overwriting these files, mistakes do happen here :) I'll post the patches soon.

DarkRain:
Oh I noticed the patch is in the tracker now, good :)

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