Development > Newbie Coding
How to update tutorials' screenshots?
DarkRain:
Yes, that's much better, only a few details: 1) the parts with dark blue text on a black background might be a bit hard to read, 2) you show the text for a couple seconds before showing the related image that was bit weird at first, maybe because a I was expecting an image, but I quickly got used to it, so not a big concern here 3) the campaign tutorial might be a bit spoilery (like about XVI)?
Damyen:
Thanks for this feedback.
1- Ok. Maybe using some light blue (turquoise), like in the rest of the interface could do.
2- I choosed to do so to force reading of the (short) text, to give the feeling that waiting time was not too long, and to ease transitions (when text only is used). But i can synchro text + images if you prefer: the aim is to let readers feel comfortable. And it's always difficult to deal with tastes :)
3- I hesitated, but during campaign, I noticed that this button appears before XVI was mentionned in mails (and after campaign started). I'll will remove it though.
I had another idea for a new tutorial called "Tactics". If the players could feed some screenshots (1024 x 768) and comments, we could make a nice introduction to battle tactics (example: armor piercing capabilities for some rifles, use of smoke & incendiary grenades, use of IR googles to spot hidden ennemies, way to cover eachother, etc.).
DarkRain:
Thank you for helping with the tutorials
1) Yes, that might work I guess.
2) Your call, as I said it's not a big concern, it's just that having the text on the top of the screen with most of the screen empty felt a bit weird at first, but that's my own taste I guess, so as I said: it's your call here.
3) Well XVI is supposed to be the big spoiler in the game (never mind that it's not really implemented yet), if the button is showing before the related mail that must be a bug.
Sure, if people want to illustrate some of their tactics that might help.
Damyen:
Glad to help if I can :) This is the bright side of free and open source projects.
I am checking the "Tactics" forum to see what would be useful first, and reading gave some ideas for early integration of basic principles (for example, I already added a tiled view of the buildings that have an exit to the surface in the 2nd campaign tutorial). When tutorials are completed, I'll probably add a topic to ask for further ideas (but better finish "work in progress" first).
I'll submit another "preview .zip" in 2 tutorials.
DarkRain:
Nice, I'll be looking forward to it :)
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