Development > Artwork
Herakles-class Heavy Lifter Redesign
Rodmar:
Actually, raising the platform above ground grants some kind of field awareness the moment your scout steps on the ramps (or before). They can sometimes spot on Aliens otherwise under cover (when cover is 1 map level high, I figure).
Due to the visibility system, and the turn based nature, they keep being targetable (e.g. by indirect fire weapons) when the scout moves further.
This could be one of the Heracles's assets. Or we say it's just a lame game exploit, not worth to be kept.
Another result I'd see of having ground level lower than platform level is that sometimes with non plane walls (such as the pod's "beak" frontal part?), a crouched soldier may find a "walkable" square to take cover (under the "beak"). Or we may say this is only marginally useful.
anonymissimus:
--- Quote from: Noordung on August 20, 2016, 09:13:22 pm ---i think this shape is good. there is enough room inside, enough cover and fast exits. also its compact enough so it can fit any map.
--- End quote ---
Agreed.
Not reserving space for seats is a good idea.
It's no use if we have lots of drafts in the end and nothing finished.
aa_:
I have made the first version of the carrier ship. I made it quite big, in relation to the other dropships, to account for the increased speed, with increased carry weight. The 4 engines are going to be mounted in the wings, capable of rotating downwards to provide lift.
icdeadpeople:
Respect.Isn't it a important thing?All my plan's , work's washed out. No one cares who is doing,what is doing?.
Is it so simple?
I'm waiting to the plan,which will be the final version. Someone comes and takes all. is it so simple?
No respect?
Thank you then.
anonymissimus:
Yes, this wasn't very kind of you aa_.
In my experience, things in open source dev most of the time work when somebody goes ahead and just does something and then forces the result upon everyone else because it's working :P. Otherwise you just get a lot of opinions.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version