Development > Artwork
Herakles-class Heavy Lifter Redesign
hwoarangmy:
Nice work!
Note that the required model format is described here:
http://ufoai.org/wiki/Modelling#Modelformat
Aircrafts are not in the list but since cars are around 700 polys, we can assume that 372 is low. According to Noordung, you can go for a bit more than 1000 polys.
DarkRain:
Cargo pod doesn't need to be huge IMO, that will only delay the deployment of the troops even more, which nobody likes (why do you think many maps have the spawn points out of the dropship in the first place).
If you really are that worried about manoeuvring inside the pod, let's say that the seats fold against the wall, and voila lots of space to manoeuvre with no need to change the floor plan (except for UGVs, but that would require a ridiculous size, don't even think about that).
Also we haven't discussed all the different models that are needed to add a single aircraft to the game (geoscape model, UI models, several battlescape models...), which we probably should do soon.
Rodmar:
--- Quote from: Rodmar on August 15, 2016, 07:12:46 pm ---Cargo pod:
I guess that the mappers would spawn each inner UGV facing forwards at each front door.
As for the circulation inside the landed pod, it is currently possible with your (thin) model, but only at the rear doors (provided all the UGVs are spawned in the front half of the pod). It's better than with the Firebird anyways, and could be enough? It's true there are plenty of room inside the current in-game Heracles pod, but only one exit severely limits the tactical opportunities.
--- End quote ---
First sketch on picture is to illustrate what I meant, because I'm not sure where is the "front" of the pod!
What about an asymetrical pod? (second sketch figures a central,"rear" door, and the three claws of the carrier (in grey).
icdeadpeople:
Is there any final desicion?
Any final plan or at least min.tiles (with seats), min.doors etc.
Cause we get stuck. We should agree about a final plan.
12 tiles for soldiers, 8 tiles for UGV's(2x2,2x2),8 tiles for seats(12 seats in 8 tiles),4 tiles empty, TOTAL 32 Tiles. (this tiles was in my plan) now as i understand we need add more tiles.
Do UGV's need tiles for moving in the pod.If so how many tiles should we add. Is 4 doors too much, should we make it less?
At the picture attached, i added easily 8 tiles, that make our Total tiles 40 Tiles. (would it be enough?or do we need more?).
aa_:
I think that there is absolutely no need to include space for seats in the hold. First of all, the current Hercules seats are totally oversized, resembling thrones. Also, Firebird contains no evidence of seats. Here is an image of paratroopers housed inside a C-17 cargo hold. You can see them simply sitting on the floor, with basic backs near the floor level used for support.
I am sure that Phalanx troops can easily survive a journey in similar conditions. So i think that the last picture presented shows the optional layout, with the 12 semi-seats mounted into the walls, and not being an actual part of the internal space. The two UGV's would be attacked to the floor in between the laterally-opposite pairs of doors.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version