Well, I checked it out, it actually works better as a 2x2 unit than I thought it would, although it is indeed a bit flat, how is it supposed to move around? Hovering?
The major problem is that it has too much polys for our engine, while our preferred model format (md2) supports up to 4096 triangles, for some reason our engine seems to choke and die on anything that has more than 2730 triangles (it seems to affect all model formats supported, not yet sure if it is a bug or intentional) so it cannot be added to the game