General > Discussion
Alien base
hwoarangmy:
I guess this time is not long just to allow you to make coffee (I may be wrong, UFO AI devs might want to make fun of players ^^ ).
More seriously, if there was an easy way to speed up the alien turns, I guess it would already been done. I don't know what slows down the turn (computing for aliens within vision ? Decide what to do ? Pathfinding ? ). But AFAIK, there is no way to disable anything that increases alien turn speed. And during alien base attacks, where there are loads of them, it can take ages as you already noticed :-(
Anyway, I remember seeing some threads about speeding up alien turns so it seems to be already known and is probably not easy to deal with. If you have some skills with code, you can have a look
Strzelec:
Sadly I have no such skills... Anyway, thanks. I only wonder why I encountered less than 10 aliens during the battle while I'd already searched most of the rooms so the question is: what are actually aliens doing to stop the attack? I also remember version 2.4, where aliens' turns were much faster...
Strzelec:
How many turns do I have to hold the command centre to win?
Strzelec:
I mean the PSI device room
anonymissimus:
IIRC at least 3 and not more than 5.
If any aliens are around in a turn as well, it doesn't count for you (analog to when defending a human base). To make sure you increase your "have been holding the target zone for x turns" - counter, you should have a stationary unit within the zone (always the same unit) and no alien must have shown up during these turns.
Well, the aliens seem to have a strong tendency to accumulate in the target zone areas. This is again analog to base defences. There are two target zones, either of which can be used to win the base attack, so the usually 22-24 aliens are at least divided by 2. A few are spread over the rest of the base, thus meeting 10 aliens seems reasonable.
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