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Problems with Sheevars and campaign pace

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anonymissimus:

--- Quote from: hwoarangmy on February 14, 2016, 08:38:03 pm ---when difficulty increases, nations are more demanding (they will require you to save civilians during missions and they will not tolerate their happiness to get too slow

--- End quote ---
The amount of civies they require you to save does not depend on the difficulty level though, only the happiness they need to not end the project. Which is pretty pointless, since you need an overall happiness increase anyway to not be financially ruined.

Strzelec:
Thanks for all your answers. However, my question about alien interest increasing rate is still opened. Also I would appreciate more details about how the difficulty affects the battle, because I didn't notice aliens being weaker - I counted bullets needed for each kill (of course I wasn't able to check all possibilities, but I tested the weapons I use the most often). I can't check the version, because I don't have the access to the computer right know, but I think it might be 2.4, because I rode change log for 2.5 and didn't find most of listed features in my game. I started to think about downloading the latest stable version from this website, but I'm worried that my save won't work with the new version. All information (expect from spoilers) is welcome.

anonymissimus:
Alien interest, and in turn the numbers of UFOs and the alien equipment, increases much more slowly on lower difficulties. So you get e.g. alien body armor not already in May but in August or something. But I never played the easy levels for long enough. Do note that this has a strong downside - you neither can research the equipment, nor can you sell it for money, if the aliens don't field it yet.
In 2.6 difficulty level very trongly affects the damage dealt, Phalanx' damage is reduced, the aliens' increased on hard levels, the other way round on easy. This is not the case in 2.5 yet.
EDIT
If you are actually playing 2.4 it explains why there are Ortnoks but not Sheevars, before the rebalancing in 2.5 Ortnoks came before Sheevars (and as Sheevars are a much more dangerous foe this is the way it should be).

Strzelec:
Thanks for all of your answers. Now I don't worry so much.

hwoarangmy:
Also note that the game inproved a lot between 2.4 (first version I tried) and 2.6. The UI has changed and it will take you some time to get used to it. But you should definitely move to the latest dev version (even if your save game won't work).

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