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capture live alien?

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frumius:
I need a live alien. I have the stun rod and researched breathing apparatus. The question is: how does my stun rod man get close enough to stun the alien without getting killed? Every mission I send a soldier with a stun rod and every mission he just gets killed. Aliens don't like to be touched and react violently when you approach. Also I lose a lot of soldiers trying to keep a alien alive while my stun rod soldier is trying to get into position to do his thing. I tried smoke but the alien just moves. I have never seen an alien stunned by gunfire.  We need stun grenades!!!!!  Any suggestions anyone?

anonymissimus:

--- Quote from: frumius on February 12, 2016, 04:31:56 pm ---I have never seen an alien stunned by gunfire.

--- End quote ---
I have seen it happening a zillion times. Shoot down a lot of UFOs and you will acquire live aliens quickly, because aliens in crashed UFO missions are often pre-hurt, can be hitpoints and/or stun damage. No need to research the stun rod even, not for capturing aliens alive at least.
That being said, the autopsies->live alien->alien mind etc research tree is way overestimated. It is of very little tactical value in the campaign, aside from the gas grenades, but these alone are insufficient to justify investing so much research time. The memo you get about that it's important to capture live aliens is wrong, as of current development at least.

frumius:
Thanks. I admit that I have only been on about a couple dozen missions and have never seen a stun, I'm lucky if they are dead before my team is all dead.  That does seem very misleading about the emphasis placed on live aliens for research especially since most of these type games do require live alien research as high priority to better ground combat.  MY soldiers really need help. Better weapons etc. I thought alien research was the solution. My  planes are doing well with the new discoveries but nothing for the grunts on the ground yet. Hopefully something better than bullets will come along soon.

anonymissimus:
You want to research alien body armor then, which grants you research for nanocomp armor, laser rifle and EM rifle. Later on you want plasma blade and EP ammunition. And later on coilgun. Many of these weapons are in a way better than anything the aliens can field, due to their high precision.

frumius:
Great! I'm just waiting to research something. It's been 2 months since I got plasma rifle and nothing to research since. I'm just sitting around disassembling Harvesters and watching my soldiers die. I wonder why there is no option to go prone for troops? From experience I can tell you that is the first thing you do when coming under fire and there is no cover nearby. And in this game every mission is an ambush with no cover near. For some reason I just don't like smoke. I never saw it used in combat because it can be as much a liability as an asset. It seems like too much of a cheat and is overpowered. Sorry for rambling. Thanks for the info. Just read some of the posts from 2010 regarding the prone position. I didn't realize it would be so difficult to add to the game.  I guess it would have been easier to have implemented it originally but hindsight is 20/20. I certainly wish I had the abilities to help.

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