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Author Topic: A list of models UFO:AI needs  (Read 35658 times)

Offline BTAxis

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A list of models UFO:AI needs
« on: April 12, 2006, 06:05:19 pm »
Here is a list of models UFO:AI needs. For now this list focuses on weapons and aliens. Note that some models exist for some weapon types (laser, plasma, tachyon), but any modeller who doesn't like designing weapons in the same style is free to replace them with designs of his/her own.

OPEN

EDIT
See Wiki for this list

For more information, see the design documentation in the SVN repository.

DONE & WIP
See the media section for screenshots of some of the finished models.

Already done
Plasma Blade
Tachyon Pistol
Smoke Grenade
Incendiary Grenade
Bolterrifle
Grenadelauncher
Kerrblade
Heavy Plasma (Plasma Blaster)
Stun Rod
Phoenix UGV
Flare
Stun Gas Grenade
Triax UGV

Work In Progress
Hovernet

This post will be updated when new models have been finished or are a WIP of s/b.

Offline De_Nis

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A list of models UFO:AI needs
« Reply #1 on: April 18, 2006, 11:29:41 pm »
I have made Smoke Grenade model. How to me it to transfer you?

Offline rastaman_bey

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A list of models UFO:AI needs
« Reply #2 on: April 19, 2006, 08:25:53 am »
I've still got some unreleased alien characters as well as some additional weapon models (plasma torpedo launcher and others) initially intended for UFO:AI (for those who don't remember me: I was the modeller of the first UFO:AI dev team). Interested?
If yes, post a link where to send them.

Btw: nice to see that there is some progress in development!!!

Hoehrer

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A list of models UFO:AI needs
« Reply #3 on: April 19, 2006, 08:39:55 am »
Quote from: "rastaman_bey"
I've still got some unreleased alien characters as well as some additional weapon models (plasma torpedo launcher and others)

Niiice :D

Quote from: "rastaman_bey"
initially intended for UFO:AI (for those who don't remember me: I was the modeller of the first UFO:AI dev team).

Yes, i remember you quite well :) good to see you around again.
It would be really cool if you could continue to work on the project again ... even a few small models would be something ;)

Quote from: "rastaman_bey"
Interested?
If yes, post a link where to send them.

I think the best way would be the ftp-upload, but mattn is the admin there so i think you should contact him (if he hasn't sent you a PM yet). I don't want to give any login-data away that isn't mine ;)

For something like that i think we could even use the patch-tracker on sourceforge though .. dunno if it has a size-restriction :)

Quote from: "rastaman_bey"
Btw: nice to see that there is some progress in development!!!

I think that this is one of the most promising (open source) games out there, so what else could i say but "100% ACK dude" :)

Werner

Hoehrer

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A list of models UFO:AI needs
« Reply #4 on: April 19, 2006, 08:55:48 am »
Quote from: "De_Nis"
I have made Smoke Grenade model. How to me it to transfer you?

If it's small you can send it to
hoehrer @AT@ users .DOT. sourceforge .DOT. net
Otherwise see my previous post :)

Werner

Offline Mattn

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A list of models UFO:AI needs
« Reply #5 on: April 19, 2006, 12:11:32 pm »
i've send you a pm - thanks again

Offline Level

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A list of models UFO:AI needs
« Reply #6 on: April 20, 2006, 08:49:20 am »
I am using 3DS Max and the scripts from the tools folder, I have been able to import and export meshes but not textures, how do I do this?

rastaman_bey, would it be to much to ask for the source files for some of your models and textures (especially the solders)?

Hoehrer

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A list of models UFO:AI needs
« Reply #7 on: April 20, 2006, 03:36:50 pm »
Quote from: "De_Nis"
I have made Smoke Grenade model. How to me it to transfer you?


Thanks for the smoke grenade model you sent, the textures look great :)
mattn added it to the svn repository trunk/base/models/weapons/smokegren/. and updated the list above.

Werner

Offline BTAxis

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A list of models UFO:AI needs
« Reply #8 on: April 20, 2006, 10:17:52 pm »
Any chance of a screenshot?

Hoehrer

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A list of models UFO:AI needs
« Reply #9 on: April 28, 2006, 01:46:14 pm »
I've made a quick&dirty render of the smokegrenade. It's available here:
http://www.flickr.com/photos/63231715@N00/136356024/

Maybe some ingame screens will follow later.

Werner

BobTheFish

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A list of models UFO:AI needs
« Reply #10 on: April 30, 2006, 04:50:43 am »
I might be able to do some of these models, what file format and poly count are you after?

How do I access the SVN repository?

Offline De_Nis

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A list of models UFO:AI needs
« Reply #11 on: April 30, 2006, 10:42:55 am »
Once I asked a similar question

Hoehrer Has answered:
In general i would also say you have a look at the existing models, but here's what i know from some of the existing models:

Texture sizes
Weapons/cars/big trees 256x256px (some even are 64x256)
small plants/ammo: 64x64px

Polyons
cars: ~300-550tris
big weapons: 200-300tris
ammo: ~100tris

Hoehrer

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A list of models UFO:AI needs
« Reply #12 on: May 01, 2006, 02:27:17 pm »
Quote from: "BobTheFish"
I might be able to do some of these models, what file format and poly count are you after?

MD2 (used by the game) and .obj are the perfectly fine. Blender3D (and 3DsMax) files are welcome if you want to provide the source files as well.

Image format should either be jpeg or tga for use with the finished models and/or Gimp or Photoshop files if you want to provide the source files (e.g. if you used seperate layers for somethings)
PNGs are also fine if you just want the textures to be avaliable without comrpession-loss.

The texture dimensions have been mentioned above, but if you make them bigger it's not really a problem, but don't waste time and effort making them high-res, because for ingame use they will be scaled down.

Quote from: "BobTheFish"
How do I access the SVN repository?

If you mean read-acces, i think you can use the web-base access to the model directory or see here and here for instructions to cheout the svn repository (pretty big).

I doubt that you will need write access for the svn rep unless you want to add a lot of stuff to the game  ;) ... then just contact mattn.

Werner

Hoehrer

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A list of models UFO:AI needs
« Reply #13 on: May 05, 2006, 10:21:58 am »
We've added a CONTRIBUTORS file to SVN recently.
If you made models/images or other artwork for the game and it's not listed there please contact us.

Werner

Offline De_Nis

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A list of models UFO:AI needs
« Reply #14 on: May 14, 2006, 11:55:28 pm »
I have made flare model.
Stun Gas Grenade was ready see Smoke Grenades screenshot.