Development > Artwork

A list of models UFO:AI needs

<< < (6/8) > >>

BTAxis:
Nah, let's not.

Walle:
Hello

Does this look like a Heavylaserrifle?

http://wallbing.com/filer/heavylaser.zip




/Walle

Bandobras:
It looks like a zip file...

P.S. About stealing --- Xenocide is no longer under GNU GPL, so stealing would be bad for the licensing of our project.

Walle:

--- Quote from: "Bandobras" ---It looks like a zip file...
--- End quote ---

the model is inside the zip file...   :D


**Edit**
ive made some changes to my last model, and i want some comments about the model...

http://wallbing.com/filer/heavylaser0.1.zip (The model is in .obj and .wings format inside the zip file)

**

/Walle

kaeau:
hi all!

i would be happy to help out in modelling stuff for ufo : alien invasion.
im workin with 3dsmax and, well, quite used to it.

the only thing is, that i dont like to dig deep in exporting issues, etc in first instance, so is there a possibility to e.g. send the *.max files to you, if ready, and someone will take care of the export at first?

im most of the time near the edge timewise working for my clients, so i cant find the time right now learning completly the exporting process, but as said, is there a way to help you out, otherwise?

im still playing ufo enemy unknown time by time, thats my motivation writing this thread. along with www.ninc.at, my company, you can view some models and gamestuff i made at www.3dtowns.at. but be warned, these are not the latest works, they come from the days when i was dreaming about developing indie games with a small crew.

thanks in advance!
ka
www.ninc.at
www.nnw.at
www.3dtowns.at

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