Development > Artwork

A list of models UFO:AI needs

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Hoehrer:

--- Quote from: "De_Nis" ---I have made flare model.
Stun Gas Grenade was ready see Smoke Grenades screenshot.
--- End quote ---


Cool, a flare. :D

I suppose with 'ready' you mean you have a finished "stun grenade"-texture as seen in the screenshot? Could you send it to me, since i can't find it in the previous mails i got from you. Or is it still a WIP?

Werner

De_Nis:
I send it

cycyc:
Great job your doing! The X-mas release brought to me the 3 finest hours of gaming I've had in a while. Once we used to work on a half-life mod in X-Com style..  :lol: long ago
I wanted to do some modelling now, but the documentation just showed me what to do, not how to do it. Finally I found trunk/base/models , where some of the models were made with blender and the textures made with gimp. Puhhh. I guess I can comply with that.
Anyways. Do I get it right (I really don't know much about Quake2), that you guys compile models into a format Q2-Engine likes (whats it called?), and I just have to post .blend & .jpg (maybe xcf in addition) somewhere?

Hoehrer:

--- Quote from: "De_Nis" ---I send it
--- End quote ---


Many thanks :D
I've commited the models (gas-grenade+flare), but i still need to make a md2-model (and some screens) out of it.

Werner

Hoehrer:

--- Quote from: "cycyc" ---Great job your doing! The X-mas release brought to me the 3 finest hours of gaming I've had in a while. Once we used to work on a half-life mod in X-Com style..  :lol: long ago
I wanted to do some modelling now, but the documentation just showed me what to do, not how to do it. Finally I found trunk/base/models , where some of the models were made with blender and the textures made with gimp. Puhhh. I guess I can comply with that.
--- End quote ---

We try to use open-source software (e.g blender, wings3d, gimp, etc...) when making the models/images so we have less problems when re-using the source-files of the models/images, but other formats are welcome as well... though this advantage is then gone.

Just out of curiosity: what do you use for modelling+image-manipulation?

--- Quote from: "cycyc" ---Anyways. Do I get it right (I really don't know much about Quake2), that you guys compile models into a format Q2-Engine likes (whats it called?), and I just have to post .blend & .jpg (maybe xcf in addition) somewhere?
--- End quote ---

The game uses the MD2 model format, but you can send us everything from MD2,OBJ,3DS and some more ... whatever you can export/save. Personally i prefer the format that is more close to the source and/or more universal (e.g obj) Don't bother with the export to md2 if your program doesn't support it, we'll do that for you.

In general: The more you can (and want to) give to the project the better. e.g.: blend/max + obj + xcf/photoshop + jpg/tga/png is a rather common combination for the newer models.

Werner

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