Development > Artwork

A list of models UFO:AI needs

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BobTheFish:
I might be able to do some of these models, what file format and poly count are you after?

How do I access the SVN repository?

De_Nis:
Once I asked a similar question

Hoehrer Has answered:
In general i would also say you have a look at the existing models, but here's what i know from some of the existing models:

Texture sizes
Weapons/cars/big trees 256x256px (some even are 64x256)
small plants/ammo: 64x64px

Polyons
cars: ~300-550tris
big weapons: 200-300tris
ammo: ~100tris

Hoehrer:

--- Quote from: "BobTheFish" ---I might be able to do some of these models, what file format and poly count are you after?
--- End quote ---

MD2 (used by the game) and .obj are the perfectly fine. Blender3D (and 3DsMax) files are welcome if you want to provide the source files as well.

Image format should either be jpeg or tga for use with the finished models and/or Gimp or Photoshop files if you want to provide the source files (e.g. if you used seperate layers for somethings)
PNGs are also fine if you just want the textures to be avaliable without comrpession-loss.

The texture dimensions have been mentioned above, but if you make them bigger it's not really a problem, but don't waste time and effort making them high-res, because for ingame use they will be scaled down.


--- Quote from: "BobTheFish" ---How do I access the SVN repository?
--- End quote ---

If you mean read-acces, i think you can use the web-base access to the model directory or see here and here for instructions to cheout the svn repository (pretty big).

I doubt that you will need write access for the svn rep unless you want to add a lot of stuff to the game  ;) ... then just contact mattn.

Werner

Hoehrer:
We've added a CONTRIBUTORS file to SVN recently.
If you made models/images or other artwork for the game and it's not listed there please contact us.

Werner

De_Nis:
I have made flare model.
Stun Gas Grenade was ready see Smoke Grenades screenshot.

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