General > Discussion

Throughwall

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frumius:

--- Quote from: aa_ on December 24, 2015, 01:26:17 pm ---I think it might Be a good idea to indicate if you can shoot through something while aiming, gir example by turning the aim line yellow.

--- End quote ---
Yes that would be a great feature. The player definitely needs more information in this game. I usually don't even try to shoot through walls any more. It's better to use your tu's to move or hide than to end up like a sitting duck when the alien next turn moves one step to the window and kills you. Of course if there is no cover, as usual, you have to use the ultimate weapon---SMOKE!!! You can forget to take your boots or your breeches but better not forget the full load of smoke.

anonymissimus:
If there's a good chance an alien is at a certain position, it's often better to try even a "blind" shot onto that position instead of trying to hit some alien that is farther away and/or crouching or more difficult to hit otherwise. The throughwall shot will do some damage at high chance, which is always better than doing more damage at lower chance.
I just had such a case on "Rural village" (train station); I saw the alien move inside of the train wagon at the end of its last turn and there was only 1 possible field where it could have been albeit I didn't see it. No need for IR glasses in such a case even, when they emit their "getting hit" sound it's clear something was hit.

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