General > Discussion

Strength gain by weight

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TC:

--- Quote from: anonymissimus on November 22, 2015, 11:42:21 pm ---Note that it depends on the average weight carried, not the starting weight.
--- End quote ---
That detail is not mentioned on the wiki page. Based on your assertion, I will add it now, but mark it with "confirmation required".

Pharaufein:
If the average weight counts, the following exploit should work:
It should be possible to train strength by overloading soldiers with equipment of fallen aliens/soldiers once the mission is basically won (only one bloodspider remaining or something).
Aliens rarely carry enough stuff with a good weight/area ratio (plasma blaster charges are quite ok).
However, it should always be possible to at least push each soldier to a higher encumberance modifier.
Then, a number of turns can be skipped to increase the average.

If the starting weight counts, each soldier can instead be equipped with the one smoke grenade in hand, that pushes him to a higher encumberance modifier.
Then in the start of the mission, the smoke grenade can be either immediately used or dropped to the ground.
I have to check if the TU are reimbursed in the same turn the encumberance modifier drops though, otherwise using this exploit might be too costly.


These problems would persists if the skill gain is determined solely on encumberance as suggested by me.

anonymissimus:

--- Quote from: TC on November 23, 2015, 02:04:20 am ---That detail is not mentioned on the wiki page. Based on your assertion, I will add it now, but mark it with "confirmation required".

--- End quote ---
It is mentioned: http://ufoai.org/wiki/Skills/Improvement/v2.5
The code summarizes the weight each soldier carries each turn and divides it by the turns the battle lasted at the end. (I debugged it recently because of http://ufoai.org/bugs/ufoalieninvasion/issues/5555)

Pharaufein:
So considering the code behind your link I would say that it works to at least cheat a higher encumberance modifier by picking up some stuff in the end of a mission.

anonymissimus:

--- Quote from: Pharaufein on November 23, 2015, 03:25:50 pm ---So considering the code behind your link I would say that it works to at least cheat a higher encumberance modifier by picking up some stuff in the end of a mission.

--- End quote ---
I didn't check what the modifier is about when the mission ends, but an average soldier in an average mission will have some weight less than at the start and I'm usually just fed up with the mission, or the situation ending the battle is not safe enough.

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