General > Discussion

Strength gain by weight

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Rodmar:
Frankly, if you're not a min-maxer, it's nothing really to care about. Just overload your soldier with more than a grenade-worth weight, and strength growths steadily, I mean mission after mission.
For instance, give a medikit to nearly everyone.

Now, I shall confess that I don't need really TUs efficient scouts and shock troops either (being a save-loader)...

Perhaps, the wiki should tell that, providing such a weight management, you are assured to gain strength on each mission, and that at a given strength value, you are able to wear nano-armour plus a heavy weapon, and that at another given strength value, it's power armour, etc. Just to reassure the player that its game is not spoiled because he forgot to overload two soldiers during three missions.

anonymissimus:
Once that you want to carry power armor, coilgun, medkit, glasses, several grenades, a plasma blade, ammo replacement packs, perhaps a secondary short range weapon like laser pistol, you certainly need every little bit of strength. Any recruit being trained for sniper or grenade launcher should have at least starting strength 38.

anonymissimus:

--- Quote from: Pharaufein on November 23, 2015, 03:25:50 pm ---So considering the code behind your link I would say that it works to at least cheat a higher encumberance modifier by picking up some stuff in the end of a mission.

--- End quote ---
Yes, works pretty well.
Aside from the only alien left being a spider, there's also the possibility of safely flashbanging the last organic alien every turn. Keep 2 units with plasma blades ready to kill it when running out of flashbangs. An Ortnok with medium armor can actually survive the plasma blade, so I also keep the last flashbang, just in case, you never know. Everyone else looks for positions where aliens died, picking up heavy weapons and other stuff until inventory is full. Using this exploit roughly doubles the strength gain from such a mission so it counts as two. Power armor and some of the weapons are that heavy, doesn't feel like cheating. More like balancing strength gain.

Pharaufein:
Yes I would not feel too guilty to do it.
However, it is silly and annyoing as hell to have to put grenade luncher ammo in your soldiers backpack and to use this exploit just to squeeze some strength out of missions.

There must be a system that gives a strength attribute some use without making it mandatory up to the point where one has to do silly including exploits to raise it.

Captain Rage:
Why silly? I actually used this in a legitimate scenario in a few cases. Make a soldier utilize a rocket launcher, carrying only one rocket (to keep the speed boost) and make another soldier his mule (make him carry all the rockets!). You can actually get away with using two rocket soldiers while making another practice heavy lifting by overcumbering him with heavy ordnance, if you're in the mood of blowing up aliens. ;D If there only was a smoother way of handing over rockets....

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