General > Discussion
Do you want a save&quit option from the battlescape?
pete conway:
Damiac, I understand what you mean as I've been through having a newborn... to 18 yrs old now, and not having time to have a cr*p was a bind... in more ways than one, the thing I feel that the 'initial devs' here had in mind was to create the game that they always wanted and set about it, baring in mind all these guys give their time to make it as enjoyable as poss and remain free it really is their call, I won't pretend to know how much work it would be to create a battlefield savable but cheat-free system as I have absolutely no idea what it would involve, but I think I can say if they ain't keen then the only way it'll get done is through someone else and get presented as a mod.
I'm sure there are others that want a savable battlescape and perhaps even some will know how to go about it... it's a matter of time and motivation!
anonymissimus:
--- Quote from: pete conway on November 02, 2015, 09:21:52 pm ---battlefield savable but cheat-free
--- End quote ---
That's not going to work. If you can save, you can also cheat via saveloads much more easily. The question only is if you allow yourself to do that. I, for one, always felt better by disallowing it. Hurts like hell at first, but in the long run it feels good.
Perhaps some people need to have battlescape saves unavailable in order to force themselves not to cheat, huh ?
hwoarangmy:
--- Quote from: pete conway on November 02, 2015, 09:21:52 pm ---how much work it would be to create a battlefield savable but cheat-free system as I have absolutely no idea what it would involve
--- End quote ---
The question is not about cheatig or not. If I want to cheat, I will overpower human weapons (or underpower alien ones).
However, geever's point about the work saving would require is perfectly valid and for having done it for another game, I can say it's not an easy task. The battlescape code architecture is probably not suited for that and will need many changes. Moreover, even once it gets done, coders will have to be very careful about not breaking the saving feature. And because UFO AI is in a release state, savegames will have to be stable and newer version compatible. That's pretty much work.
In any case, since savegames are not planned, I think maps should keep a reasonable size or the AI should be more active so that we don't spend ages searching for that last taman that just spawns from nowhere killing good soldiers because we got tired after searching for 20 turns.
damiac:
Yeah, trying to prevent cheating in a single player game is just lying to yourself. Not making it super easy is the most a dev should really do, if the player is determined to cheat, you can't stop him, and it's a real waste of your effort to try. Basically, if something is cheating, the most you can do is make it clear in the game that it's cheating, then it's up to the players themselves to play by the rules.
If someone really wants to savescum turn by turn in the battlescape, it's already possible via VM.
pete conway:
--- Quote from: damiac on November 03, 2015, 06:15:21 pm ---Yeah, trying to prevent cheating in a single player game is just lying to yourself.
--- End quote ---
I agree Damiac, but, not wishing to seem to turn my cap around too much, I think that each player to his own... after all, a game is as much about enjoyment as it is about 'competition' we all have different styles of play and adapt them to the best of the game we play, don't get me wrong I used to use save/load in the old UFO games, and even today I use my save for reclaiming a mistake...albeit not on the battlefield!
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