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New user, with a suggestion you've heard 100 times, and some feedback

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damiac:
I experience occasional battlescape crashes when ending my turn sometimes, where it just crashes right back to the world map, and it's like the mission never happened, the firebird is at the ufo site, idling, with all the soldiers, even the ones who were killed in the mission that crashed.  If there was a save for the turn before this happened, it's be a lot easier to reproduce. 

Obviously, battlescape saves don't solve all the problems, nor does it make the battlescape situation any more fun (Not that I don't think it is fun now, but it could be even more fun). 

What I've noticed are the most fun maps are the ones that are largely open, with a buildings here and there.  What seems to happen is the aliens can all move toward you each turn, but due to the landscape, they end up coming from different angles and at different times, although they do end up covering each other quite a bit. 

The extremely open maps, like the farm one, aren't bad, but the openness tends to remove some of the tactical play, meaning you're mostly just shooting at each other from long distances.  Smoke grenades keep these maps from being truly unfair, but adding a barn or some small buildings would probably make these maps a bit more fun.

The least fun maps tend to be very large, with complex hallways, like the military base mission, where the aliens mostly just get stuck in various rooms, and you have to tediously hunt them down in this giant complex.  It's hard to keep patient through 20-30 turns with no action.

anonymissimus:

--- Quote from: ShipIt on October 30, 2015, 09:27:07 am ---Well, right now you have to secure the power core and the PSI-device for some turns to win the alien base mission. As the AI actively tries to prevent the player from reaching his objectives, this plays different and thus is a nice addition
--- End quote ---
I'm sure it is. I hope there are ways for the player to know which rooms or areas these are then. Screenshots could help.


--- Quote ---In base defence, aliens now will try to blow up you Power Plant, Antimatter Storage or Command Center in order to win.
--- End quote ---
Cool. When will that happen then and how ? For instance, if at least one soldier is around still or otherwise no alien but nobody, it shouldn't, should it ?[/quote]

damiac:
That's really cool, objectives really help tighten the tactical situation, and create a lot more tension by forcing conflict over a specific part of the map.  Suddenly I can't take 100 turns to move 10 steps, throwing smoke grenades the whole way(Not that I actually do this, but it would be more optimal than how I really play).  Patient tactics are boring, rushing tactics are much more fun!

ShipIt:

--- Quote from: anonymissimus on October 30, 2015, 03:32:23 pm ---I'm sure it is. I hope there are ways for the player to know which rooms or areas these are then. Screenshots could help.
Cool. When will that happen then and how ? For instance, if at least one soldier is around still or otherwise no alien but nobody, it shouldn't, should it ?

--- End quote ---

Right now, those areas are simply marked by green smoke. The mission briefings are not updated yet, the messages you get in game are still very basic. This is all still WIP.

Hopefully I find some time to make a post in the forums, to explain what is going on. Screenshots included. Progress is documented in our wiki: http://ufoai.org/wiki/Talk:Mapping/Entities/misc_mission

hwoarangmy:

--- Quote from: ShipIt on October 30, 2015, 09:27:07 am ---Well, right now you have to secure the power core and the PSI-device for some turns to win the alien base mission. As the AI actively tries to prevent the player from reaching his objectives, this plays different and thus is a nice addition
The same goes for Mansion, where you can win by securing the "panik room", instead of crawling through every chamber looking for this last, lonely Bloodspider hiding in some corner. In base defence, aliens now will try to blow up you Power Plant, Antimatter Storage or Command Center in order to win. Also, in battlescape missions your dropship (Firebird only) is now a target for aliens.
--- End quote ---
That sounds really cool. I will have a go to check how that works ^^

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