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Author Topic: [battlescape] Fire fields in the air  (Read 2042 times)

Offline Rodmar

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[battlescape] Fire fields in the air
« on: September 22, 2015, 06:40:57 pm »
v2.5
Hydroelectric Dam

An IC rocket fired at the building on the dam generates some fire fields in "the air".

If flying objects could well be taken in the IC blast, and burnt, those fire fields shouldn't remain on the next turns, of course.

Is there any way to solve this very minor problem?

To check the "no ground" status of every square in the blast radius?
Or is this map-dependent?