Technical support > Feature Requests
Kill informations for pilots
Rodmar:
Hello,
In v2.5 pilots now have stats.
Could they have also the same info as the soldiers have, the number of missions and the number of kills, if possible?
By mission, I mean a take-off, because an air or ground patrol, are real missions as well (even if this can be cheated by launching and recalling the crafts for no real purpose (perhaps a 30 min flight threshold, or more?)).
Also, I'm only two month ahead in the campaign, but I guess they may be promoted?
geever:
--- Quote from: Rodmar on August 27, 2015, 06:09:10 pm ---Hello,
In v2.5 pilots now have stats.
Could they have also the same info as the soldiers have, the number of missions and the number of kills, if possible?
By mission, I mean a take-off, because an air or ground patrol, are real missions as well (even if this can be cheated by launching and recalling the crafts for no real purpose (perhaps a 30 min flight threshold, or more?)).
Also, I'm only two month ahead in the campaign, but I guess they may be promoted?
--- End quote ---
The pilot skill improvement part is not 100% finished IIRC, so not sure about the promotion and if it gonna have any advantages yet.
About the stats:
- Kills - doable, though not sure how much value it gonna have - it could be part of the promotion requirements though. Pls create a feature request on the tracker.
- Missions: we need a better way to measure than take-offs, I see no reason having one that people can increase it to whatever value they want to
-geever
Rodmar:
What about a given number of fuel units consumption, measured when returning to base?
For instance, enough to cross Europa and return, or returning to base with half the fuel (at most).
Even if a cheat is intended on the promotion system (with no real patrol or escort flight), it could become dangerous if chances are that a big nasty detect a craft stationary for a long time.
By the way, does the Piloting skill (not Targeting nor Dodging) increase if no UFO is engaged during the flight?
Noordung:
no. piloting is always the same. (at least it was with last version i played)
but piloting could increase with hours in air or with fuel consumed in future. not sure what would change higher piloting? maybe some bonus to speed or radius? like using aircraft more efficient?
Rodmar:
Then 2 ideas:
* Extending the radius (or sparing the fuel), or increasing the speed, as you say, could be a mean to lessen the speed and radius penalty when equipping heavy items. For instance, a 100 score in Piloting would suppress all the penalties, a 50 score would halve the penalty, etc.
* I've no idea how cruise and max speed are used in game, but perhaps, the Piloting score could mean how close to max speed the pilot may flight when returning to base, or when attacking an UFO. In manual mode, we wouldn't see any difference.
Or perhaps, the score could represent the percentage of travel that is flown at max speed.
For instance, at score 10, 10% of the travel is at max speed (the middle-most part), and the rest is at cruise speed; at score 30, the middle third of the travel is flown at max speed; at score 100, all the flight is at max speed.
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