Technical support > Feature Requests

Allow deselecting units

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Rodmar:
I agree, and that's why this should be a (very) low priority request.

Nonetheless, as far as I am concerned, I'd tend to see this as an immersion-breaking workaround, and I'd rather have a more realistic, intuitive way to stop a walking soldier. He would stop just because he realized he's doing something wrong/unwise, the same way as he stops when he spots a new threat.

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