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Help with big UFO

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Talos:
Hello. I am playing a campaign and I got built a missile silum (whatever it's called since I'm playing it in spanish).
How do i do to launch missiles onto the ufo? I need to take down a bigger ufo and it is not enough with a small plane.
I forgot to add that I built a couple of missile one in south america and other one inside my main base. I bough it's ammo and equipped it.
When I select in on the geoscape, next to the weapon it says "working"
Is that why the missiles aren't launched?

DarkRain:
¡Hola Talos! ;)

What do you mean you bought their ammo? Neither the in-base missile battery or the off-base SAM site use any ammo, only the A55 'Cicada' Launcher needs to be equipped (in-game explanation is that the UN provides the ammo to PHALANX for free), anyway if click the installation (for the base one ) you can set it to fire automatically to any UFO that enters its range, or if you have an UFO on screen click it to bring the intercept window and select the 'SAM Defence' tab there click any SAM installation to make it fire against the UFO.

Talos:
Thanks. I didn't have in consideration that it had to be in range of the base in order for missiles to launch.
However I tried sending to ships to destroy the ufo and both failed, then the ufo crossed the air over my base and it took several damage from my laser turret and the missles and still I couldn't take it down... I don't know what more to do to destroy it. I also tried to wait for it to land but then the number of aliens to fight was too big and too difficult.

anonymissimus:
Launch a ship from that base. Hold position over the base. The UFO (a gunboat or corrupter I assume) will attack it. Once the UFO is about to come into range to fire its weapons, return the ship to the base. The UFO will move away from the base. Repeat. Every time your ground based rockets/lasers get to shoot a little more at the UFO. It will go down after some iterations. This is the only way those two types can be taken down for a long time since you need Stingray interceptors with alien launchers and extra armor for doing that safely.
Be warned that launching/landing ships while UFOs are in scanner range reveals your base's location quickly and that just a single hit from the UFO's rocket launcher will destroy a stilletto. Sarazen survive one hit IIRC. Starchaser is still too weak, at least without max upgrades. At least they can safely flee.

Talos:
Thanks. Luckily after building the laser tower, the ufo entered the range of my defense system and didn't take long to take it down near my base :)

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