Well, actually, it was easier than I expected. I choose to not use a bundle for dependencies to try the latest versions I can find. Note that I use code blocks with MinGW64.
ATM, I can build every project excepted uforadiant because it needs gtk. I've downloaded gtk dev libraries but it seems an older version is used in this project as I get errors complaining that only gtk/gtk.h should be included (from what I've seen, many files here include gtkwidget or only what they need - which seems not the way to do in the new version).
Because of that, I've downloaded ufoai codeblocks zip to get the includes and libraries used in the project (since I cannot use the latest version, the easier is to use this one).
For finding the dependencies, I've tried to use the scripts bundled with cmake as much as possible (because they probably include more search paths than the ones I will think of - especially on environments I don't know like MAC OS). Fortunately, I could find those for most of the required dependencies.
Once I get uforadiant to compile, I will have a look with linux (with Ubuntu running in virtualbox). I guess it will be easier as with windows, no dependency is found by itself.
That is bad, since it should have a positive effect on code stability if you're able to compile and/or debug using various tools, and developer interest can rise.
Yes, finding people who want to join an open source project is hard enough to not have them have to change the environment they like.
The good point with cmake is that it sets up the environment you like (be it MSVC, codeblocks MinGW, ...) by itself. The problem with maintaining project files is that when there is no more coder using it (for example MSVC), it will die fast (when a new file is addedn for example). When using cmake, you had a new file in the makefile and it will change all configurations ^^ (even some you had never tried and even knew they exist)