Technical support > Feature Requests
Real-time on UFO: AI. Is it worth the effort?
djogloc:
So, hi. Is it possible to make UFO AI have a option in every tactical battle to be turn-base or real-time based? Would it require much work, and would this effort be worth it?
Also, I read some proposals for storyline and I have some suggestions for that too. They are a bit complicated to explain but nothing hardcore, just some theories the PHANLAX scientists could have about the aliens (they would appear in the game as the researches do, something similiar to "Alien Strategy").
anonymissimus:
Even without knowing the code, it should be clear that the missions are turn based to their heart's content. Would probably need a complete redo of that code. Not counting unit stats rebalancing or how this would work game design wise. So, no.
Why would anyone want to have that anyway. This game is not finger skills or hardware capabilities based.
Noordung:
That would basically be new game... but if you have time and skill you can do it.
Visitor:
--- Quote from: anonymissimus on July 20, 2015, 02:39:40 pm ---Why would anyone want to have that anyway. This game is not finger skills or hardware capabilities based.
--- End quote ---
While I can agree that it may not be worth it for UFO:AI as it'd most likely require a lot of work and restructuring certain mechanics, I can say that I am pretty sure there'd be quite some players wanting real-time with active pause option - games like X-COM: Apocalypse pulled it very well, offering certain tactical maneuvers due to simultaneous movement and coordination of several units and certain better-looking battles (without need of additional effects increasing considerably hardware demands) that turn-based gameplay doesn't allow too well.
djogloc:
Together with the cool armors and weapons of UFO AI too. I don't know you, but I think the X-COM Apocalypse armors and weapons are really really ugly.
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