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UFO:AI on a low end machine

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geever:
The employee loading was sped up in 2.6 (and in 2.5 branch but after the release). I don't say it cannot be an issue but I would like to see some profiling data before pointing fingers there.

-geever

pete conway:
I appologise, I was not pointing fingers geever, I'm in the unfortunate position of running everything on my 'second' PC (I cooked my main one) I simply wished to know if I could improve load times... a bit like I would ask for tips on graphics settings if I were running a high end game that lagged, UFO AI does not lag or stutter and apart from a very occasional (twice) and minor 'flashing' on a large battlefield (which incidentally I put down to my machine inadequacies) I have experienced no problem other than the loadtime length, my son is playing 2.6 on this same machine and has no problems, but he does have a different play style and accept that 2.6 is dev.

As I stated earlier I am having another playthrough with Dark Rain's recommendations, but don't expect me to finish sometime soon as I tend to savor my cake!

As ever Pet.

anonymissimus:
I suspect that the number of available soldiers is the key here. I never have suffered from an increase in loading time; I suspect that's because I lose really a lot of cannon fodder each month which keeps the total number of soldiers low. In addition, the harder levels generate much fewer recruits.
It's sensible to assume the soldiers are the key, since the other three categories are much less complex. So you perhaps know where to look for possible improvements.

MonkeyHead:
Low end machine here. Fujitsu laptop with Intel dual core T5300 at 1.73 GHz. 2 GB Ram. On board Intel GPU. 32 bit Win7. Windows experience rating of 3.1.

Playing 2.6 on my native resolution of 1440*900, on default settings anything other than the smallest maps with small enemy squads suffers slowdowns. Turning off most advanced effects and playing on a slightly lower detail levels makes it run much smoother, but smoke, fire and so on still cause the odd slowdown if the map is big or there is a lot going on. Early game loading times are hardly fast, but tolerable. Late game loading times are a crawl. I do tend to stick to one base with 60 employees to help my hardware cope.

geever:
Pet,

Could you attach a savegame that is slow to load? I'd like to take a look on the current state.

-geever

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