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UFO:AI on a low end machine

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pete conway:
Not sure if this is what you want geever, but I'll attempt to attach the save to this,

As ever Pete.
(I lost an e last time)

anonymissimus:
I like to scrape together pieces from the waste and build usable PCs from it.
So this machine has hardware from about 2004: An AMD Athlon XP 2800+, 1 GB RAM and a Radeon 9200 graphics card, Lubuntu 16.04. I tuned the performance settings down as far as I could. I have yet to actually play more than some test turns, but even an alien base, which is about the largest map I intend to play, works sufficiently well enough so that it's probably fun to play. Again, map size is the most important factor. Please do not increase map sizes indirectly by all of these assemblies - I usually deactivate some of the most problematic ones. What would also help greatly is an option to deactivate the "continuos animations" such as the soldier images, smoke and fire. Couldn't there be just static images, without any impact on playability ?
I got some memory allocation exceptions when I had swap deactivated; memory usage was at 900MB or so and swap at 350MB or so otherwise. I also had firefox open though, which uses usually something like 200-300MB. So maybe minimum RAM for UFO:AI should be 768MB.
The fact that individual processor clocks do no longer increase since about 10 years really helps old hardware to stay useful, since so many software cannot utilize multiple cores.

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