OK, I'm taking another stab graphics after the previous success changing the color of something. So one of my mods is a Mini-Medikit. So my goal was straight forward enough, I'm not brave enough to try to build a completely new model, so I decided to steal the existing one and tweak it. I figured out from searching that what I call proportions is called scaling by artistic people. It appears the challenge with this is just learning an entire new language of terms. So my goal is to make 1x2 mini-medikit for my mod to use. So I did the standard thing made a model directory and copied in the original medikit to work with.
So I copied over the JPG file and renamed it to be minimedikit.jpg and I copied over the md2 file with provided perl script for doing such things. I remembered from my previous experience that I needed to give the JPG part the required naming convention rather than what the actual JPG name.
$ ~/ufoai/src/tools/md2.pl skinedit ../../../../../base/models/weapons/medikit/medikit.md2 minimedikit.md2 .minimedikit
IN = "../../../../../base/models/weapons/medikit/medikit.md2"
OUT= "minimedikit.md2"
TEX= ".minimedikit"
MD2 file found.
1 Skin(s) found
Skin 0 old: ".medikit"
Skin 0 new: ".minimedikit"
Writing model to minimedikit.md2
So then I edited the JPG in GIMP. Once I realized the terminology problem it was fairly straight forward. Image->Scale Image, click the chain looking thingy to making it accept a different proportion, cut the image from 256 to 128 for the X axis, then export as a JPG. And you are done. Figuring all that out took an hour, but it's simple once you get the terminology problems worked out.
Then I went back to the beast Blender. I imported in the minimedikit.md2 file that I'd created with the Quake II Python script for md2. Loaded up fine and I could see the medikit model floating in space on the screen. It took me a bit, but I finally accidentally selected the image by clicking on the upside down triangle under the image name. That brought me up in image edit mode, which I'd been trying to find. And on the left hand side lots of new buttons came up,one of them said Scaling, which I recognized and clicked. Took a while after that to make my mouse movements to stop doing scaling automatically, which was completely annoying. I finally figured out I could click the scaling button twice and it would give me numbers I could type in to control scaling. Then I figured out X axis was what I would call the Z axis, and Y axis was what I would call the X axis, and Z axis was what I would call the Y axis. So once I figured out Blender world out of rotation with my world, I was able to edit the correct proportion. So I set the Y axis to be .5 instead of 1. The imagine on the screen looked correct, I was happy, so I decided I needed to get it saved and tested.
And that's where my dream of a simple process went completely off the rails. When I tried to export it with Quake II MD2 exporter I got the following error. It appears what I've tried to do violates some fundamental principal of what we expect to happen.
Creating mesh.....Done
Animating - progress: 100%.
Model imported
Error: Modifier cannot be applied to a mesh with shape keys
Traceback (most recent call last):
File "/home/ubuntu/.config/blender/2.73/scripts/addons/io_mesh_md2.py", line 859, in triangulateMesh
bpy.ops.object.modifier_apply(modifier=modifier.name)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy/ops.py", line 189, in __call__
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Modifier cannot be applied to a mesh with shape keys
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "/home/ubuntu/.config/blender/2.73/scripts/addons/io_mesh_md2.py", line 984, in __init__
self.info = ObjectInfo(self.object)
File "/home/ubuntu/.config/blender/2.73/scripts/addons/io_mesh_md2.py", line 934, in __init__
mesh = Util.triangulateMesh(object)
File "/home/ubuntu/.config/blender/2.73/scripts/addons/io_mesh_md2.py", line 865, in triangulateMesh
bpy.ops.mesh.quads_convert_to_tris(use_beauty=False)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy/ops.py", line 189, in __call__
ret = op_call(self.idname_py(), None, kw)
TypeError: Converting py args to operator properties: : keyword "use_beauty" unrecognized
location: <unknown location>:-1
location: <unknown location>:-1
Traceback (most recent call last):
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls
func(self, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw
VIEW3D_MT_editor_menus.draw_collapsible(context, layout)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible
cls.draw_menus(layout, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus
layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
AttributeError: 'ID' object has no attribute 'type'
Traceback (most recent call last):
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls
func(self, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw
VIEW3D_MT_editor_menus.draw_collapsible(context, layout)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible
cls.draw_menus(layout, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus
layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
AttributeError: 'ID' object has no attribute 'type'
Traceback (most recent call last):
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls
func(self, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw
VIEW3D_MT_editor_menus.draw_collapsible(context, layout)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible
cls.draw_menus(layout, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus
layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
AttributeError: 'ID' object has no attribute 'type'
Traceback (most recent call last):
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls
func(self, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw
VIEW3D_MT_editor_menus.draw_collapsible(context, layout)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible
cls.draw_menus(layout, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus
layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
AttributeError: 'ID' object has no attribute 'type'
Traceback (most recent call last):
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls
func(self, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw
VIEW3D_MT_editor_menus.draw_collapsible(context, layout)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible
cls.draw_menus(layout, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus
layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
AttributeError: 'ID' object has no attribute 'type'
Traceback (most recent call last):
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls
func(self, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw
VIEW3D_MT_editor_menus.draw_collapsible(context, layout)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible
cls.draw_menus(layout, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus
layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
AttributeError: 'ID' object has no attribute 'type'
Traceback (most recent call last):
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls
func(self, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw
VIEW3D_MT_editor_menus.draw_collapsible(context, layout)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible
cls.draw_menus(layout, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus
layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
AttributeError: 'ID' object has no attribute 'type'
Traceback (most recent call last):
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls
func(self, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw
VIEW3D_MT_editor_menus.draw_collapsible(context, layout)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible
cls.draw_menus(layout, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus
layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
AttributeError: 'ID' object has no attribute 'type'
Traceback (most recent call last):
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls
func(self, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw
VIEW3D_MT_editor_menus.draw_collapsible(context, layout)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible
cls.draw_menus(layout, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus
layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
AttributeError: 'ID' object has no attribute 'type'
Traceback (most recent call last):
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls
func(self, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw
VIEW3D_MT_editor_menus.draw_collapsible(context, layout)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible
cls.draw_menus(layout, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus
layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
AttributeError: 'ID' object has no attribute 'type'
Traceback (most recent call last):
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls
func(self, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw
VIEW3D_MT_editor_menus.draw_collapsible(context, layout)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible
cls.draw_menus(layout, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus
layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
AttributeError: 'ID' object has no attribute 'type'
Traceback (most recent call last):
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls
func(self, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw
VIEW3D_MT_editor_menus.draw_collapsible(context, layout)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible
cls.draw_menus(layout, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus
layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
AttributeError: 'ID' object has no attribute 'type'
Traceback (most recent call last):
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls
func(self, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw
VIEW3D_MT_editor_menus.draw_collapsible(context, layout)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible
cls.draw_menus(layout, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus
layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
AttributeError: 'ID' object has no attribute 'type'
Traceback (most recent call last):
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 662, in draw_ls
func(self, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 42, in draw
VIEW3D_MT_editor_menus.draw_collapsible(context, layout)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/modules/bpy_types.py", line 771, in draw_collapsible
cls.draw_menus(layout, context)
File "/home/ubuntu/blender-2.73a-linux-glibc211-x86_64/2.73/scripts/startup/bl_ui/space_view3d.py", line 159, in draw_menus
layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
AttributeError: 'ID' object has no attribute 'type'
So I'm back for some help, either for what I should have done, or what step I've missed that will resolve my issue.