Technical support > Bugs in development version (2.6-dev)

Testing on Linux and Intel Atom Processors

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bigjackskid:
Hi. I still don't know where to make offers to assist the team. I can test UFO:AI on different platforms.

I have an old laptop which I run Linux Lite on (64 bit) with an i3 330m cpu, 4 gb of ram.

I have a Windows 8.1 tablet (32bit) with an Intel Atom quadcore 1.3 ghz (upclocks to 1.8 ghz) cpu, and 2 gb of ram. I can test performance or anything else on these systems if any testing is needed. But, I will need someone to explain to me how to collect diagnostic information to do it. Note: come July 29th, I intend to update my Tablet to use Windows 10. I also have android but UFO:AI is currently not on android.

One more thing, this game is very detailed and complicated. I don't quite know where to begin to find help. The tutorials are very thin.



geever:

--- Quote from: bigjackskid on June 19, 2015, 05:30:58 pm ---Hi. I still don't know where to make offers to assist the team. I can test UFO:AI on different platforms.

--- End quote ---

The forum is fine.


--- Quote from: bigjackskid on June 19, 2015, 05:30:58 pm ---I have an old laptop which I run Linux Lite on (64 bit) with an i3 330m cpu, 4 gb of ram.

I have a Windows 8.1 tablet (32bit) with an Intel Atom quadcore 1.3 ghz (upclocks to 1.8 ghz) cpu, and 2 gb of ram. I can test performance or anything else on these systems if any testing is needed. But, I will need someone to explain to me how to collect diagnostic information to do it. Note: come July 29th, I intend to update my Tablet to use Windows 10. I also have android but UFO:AI is currently not on android.

--- End quote ---

Any feedback is welcome. However I can't promise that we'll have a solution for every issue, especially performance issues on embedded/integrated graphics chipsets. But to know where we are in compatibility would be a good thing. We could create a wiki page about tested devices.


--- Quote from: bigjackskid on June 19, 2015, 05:30:58 pm ---One more thing, this game is very detailed and complicated. I don't quite know where to begin to find help. The tutorials are very thin.

--- End quote ---

Yes, live tutorials is still a missing item on the roadmap somewhere. Feel free to ask your questions in the Discussion or Tactics topics depending where they fit.

-geever

bigjackskid:
Yes please do add that to the wiki. I'll run it in several computers with various specs and post the FPS count. Not sure what other performance data would be available or how to find it.


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I can report that 2.5 runs on the Intel Atom z3735f, 2 GB of ram, with the Baytrail GPU at 43.5 FPS almost all of the time, regardless of what is happening. There are no issues at all. I opened a skirmish and got massacred. Are units supposed to 'float' from point A to B? there is almost no animation.

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