General > User modifications
OBJ limits
mingohh:
Hi
I now that this is a old topic, but today I made Neotweek mod of firebird, to be Herakles with alien research paramets, alter all map reguarding Herakles.
My question is I see ind the git folder found the scr/game inv. shared H file the limits of obj in game, If I chance this number and move this file to my mod will it overwrite the file in main UFOAI scource file, becource I install my game only with map and source code. if it cant be done where do I alter other files that refering to obj limits I cant see others files refering to obj limits.
My English aint good so bare with me
DarkRain:
Hi, and welcome to the forum :)
As for your question, well, no, it doesn't work like that, not for files located within the src/ directory, for those changes to be applied you need to recompile the game
By the way, which version of the game are you running, the latest stable release or the development builds? If you use the later, I just recently increased the limit (16 more objects)
mingohh:
HI
Thanks. I will start to set the pc up, can you help me with this, my plan is to set my pc up so that i will get the same Work envieoment that your coder are using for V. 2.6 dev. Im a newbie in coding but will like to maybe give some god gameplay to UFOAI SO what the perfect setup ???.
I have window 7 home 64, Geforce grafic, Blender 2.73 and Zoner Photo Studio, ConTekst, and old Photoshop 5
been envestigating the sorce files to now how c++ commands is funktion. WHOO big job your Guys are doing.
My first plan is to make a update of the Firebird to a new aircraft called Stormbird with alien tech, with more defencive weapons and a crew of 10 men.
Have plan to replace Herakles with Stormbird so the Herakles is a rescue plane for future Rescue maps and missions, because of the design of the Herakles can have room for rescue members.
Now ist a loot for a newbie but this game has awsome ways to make it a Game of the Century.
Have a nice day
Regards
Newbie
Noordung:
You will need blender md2 export script. Should be somewhere on forum...
mingohh:
Yes i got the md2 export and import
I have read that you have to make the new dropship have a mapfile and compile it to one map. To make it seen on battlescape.
How many obj can there be in 2.6dev before the main scource files has to be alter.
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