project-navigation
News
Download
Forum
Contribute
Media
FAQ
About
Contact
Personal tools
Login
Register
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
New board
Home
Help
Search
Login
Register
UFO:Alien Invasion
»
General
»
User modifications
»
light colour & light intensity parameters quake 2 engine - definitions
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: light colour & light intensity parameters quake 2 engine - definitions (Read 5787 times)
cannonfodder558
Rookie
Posts: 27
light colour & light intensity parameters quake 2 engine - definitions
«
on:
February 17, 2015, 08:07:46 am »
Good morning.
Is there a definition of the parameters?
Maybe a graphical application (freeware?) where colour and brightness can be viewed/selected, and the parameters for the script files are provided?
Logged
ShipIt
Project Artist
Captain
Posts: 906
Re: light colour & light intensity parameters quake 2 engine - definitions
«
Reply #1 on:
February 19, 2015, 07:58:15 pm »
Again, this is not exactly my business, but I think those are simple RGB (Red Green Blue) values, for which you should find various
code tables
within the www.
Logged
Sandro
Squad Leader
Posts: 240
Maintenance guy for UFO:AI 3D engine
Re: light colour & light intensity parameters quake 2 engine - definitions
«
Reply #2 on:
March 21, 2015, 05:18:54 pm »
RGB in 0..1 range
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
UFO:Alien Invasion
»
General
»
User modifications
»
light colour & light intensity parameters quake 2 engine - definitions