Technical support > Feature Requests

Faster loading of saved games please

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geever:

--- Quote from: beng on February 01, 2015, 05:15:05 am ---Yes 2.5.  If loading employees is time consuming, can the Scientists and workers just be numbers rather than individual objects? Like a number of scientists, a number of workers.

--- End quote ---

This idea came up already for other reasons and was accepted. However I want a solution that makes this generic and configurable from ufo files (and well designed, no hacks), because obviously there are some advantages and possibilities in this model as well that I don't want to lose (like we could assign skills to the workers and scientists if we wanted to).


--- Quote from: beng on February 01, 2015, 05:15:05 am ---Also i notice the save games include every single message (like aircraft returned to base, aircraft refueled, production finished etc) since the start of the campaign. Can it just be pruned to the last 10 messages? There is no need to store every single message.

--- End quote ---

Nope. Currently, the message list acts as a "Campaign log" as well, when you report bugs it helps us a lot to figure out what events lead to the problem.

-geever

anonymissimus:
Please keep the messages, yes. I need them.

I don't experience increasing time to load saved games. I wonder whether it's due to the fact that I loose a lot of cannon fodder each month so that my total number of soldiers in increasing very slowly. Thus I don't notice an effect. This is assuming that the soldiers are the important factor (and not workers, scientists or pilots.) As soldiers are by far the most complex employees type, it's reasonable to assume that. Also, playing on the easier levels yields even a lot more useless recruits (and I play on the harder ones).

cannonfodder558:

--- Quote from: geever on January 30, 2015, 07:40:49 pm ---Probably he plays 2.5.0. Good news, that some speedup improvements were already implemented (about loading looong list of employees)

-geever

--- End quote ---

Hello.

Is there a version newer than 2.5? And how can I get it? I'm playing v2.5 stable.

Just downloaded 2.5 from the download section here again and re-installed it 5 days ago. I assumed it would contain all fixes up to now. Without getting a separate version number, like 2.5.1.

According to the first screen after game start, it's Win32-version 2.5 dated 2014-april.

ShipIt:

--- Quote from: cannonfodder558 on February 10, 2015, 04:07:05 pm ---Hello.

Is there a version newer than 2.5? And how can I get it? I'm playing v2.5 stable.

Just downloaded 2.5 from the download section here again and re-installed it 5 days ago. I assumed it would contain all fixes up to now. Without getting a separate version number, like 2.5.1.

According to the first screen after game start, it's Win32-version 2.5 dated 2014-april.

--- End quote ---

We have the nightly builts of the current dev version, but there is no 2.5.1 beside the chance of pulling the source and compiling it on your own.

geever:
2.5.1 is still waiting for some fixes: http://ufoai.org/bugs/ufoalieninvasion/milestone/35/details

(mostly build system and map compiler issues)

-geever

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