Technical support > Feature Requests
Armed civilians
cevaralien:
I noticed that in team_civilian.ufo, you can mark the weapon line as "true" or "false", this one by default. If i mark it "true", the civilian begun to be armed? They can shoot? It could be interesting on military scenarios.
DarkRain:
No, they won't start the mission armed, but they would have a chance to pick up weapons dropped by dead/stunned/panicking soldiers/aliens and use them, a very small chance since 1) not even the (default) "fighter" AI actively seeks dropped weapons — much less the civilian AI — only if they happen to end their turn standing on top of one they'll try to pick it up the next round, but 2) civilians don't really have combat capable stats, they might not have enough strength to pick the weapon up, or not enough TU's to use it (specially if they get an encumbrance penalty) even if they can hold it.
cevaralien:
Ok. Actually, i mod the civilians stats, so, hold the weapons wouldn`t be a problem, but grab it is another thing. Maybe if i do the phalanx weapons dropable, they can grab it.
I will try. Thanks again.
anonymissimus:
--- Quote from: DarkRain on July 18, 2016, 05:50:45 pm ---not enough TU's to use it (specially if they get an encumbrance penalty) even if they can hold it.
--- End quote ---
They seem to have lots of TUs by default at least, apparently about as many as a sheevar (~45), judging from how they are running around. So even with a penalty they should still have ~20 TUs.
DarkRain:
Well, since they are going completely naked (not really naked you all know what I mean :P ) they must be getting the TU bonus from carrying no weight, but honestly I don't know how many TUs they may have, they do have low speed, but admitedly that stat doesn't make all that much difference.
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